June 2018
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SUMMER<br />
Traveling with<br />
the kids this<br />
summer?<br />
by Cynthia MacGregor<br />
Traveling with children can be a logistical nightmare. Whether<br />
you’re flying, driving, taking the train, or a bus, you have<br />
to pack a bag equipped for all conceivable contingencies<br />
while you’re in transit. In addition, you have to keep the<br />
kids entertained while they’re away from their entertainment<br />
modules. Yes, the older ones can read Kindles and those of<br />
all ages can play hand-held games or listen to music on their<br />
electronic tablets, but there’s a limit to how long these devices<br />
can hold their interest.<br />
The internet is full of articles suggesting how to handle little<br />
ones’ popping ears on airplanes, what to pack for a kid who’s<br />
really more bored than hungry but wants a snack, and other<br />
such demands that are likely to occur when the family is in<br />
transit. But how do you keep the kids entertained when there’s<br />
no TV or computer in sight? There doesn’t seem to be a<br />
plethora of articles on that subject. If your bored kids are fighting<br />
in the back seat of the car, kicking the back of the airplane seat<br />
in front of them, or otherwise turning the journey into a misery,<br />
old-fashioned games — the kind that don’t require electronics<br />
— may be your salvation. Let’s consider just two.<br />
Progressive stories<br />
One person starts by telling the beginning of a story — any<br />
story about any character in any situation. For example: “Once<br />
upon a time there was a boy named Matt who was always<br />
getting into adventures. One day he set out on his bike to go to<br />
the store to buy a comic book, but when he turned the corner<br />
at the end of his block he saw a big green box in the middle of<br />
the sidewalk. He got off his bike and opened the box, and to his<br />
amazement he saw...”<br />
The best place to break off, you see, is a cliffhanger. It can be<br />
one sentence or several paragraphs into the narrative, but at<br />
some point the first storyteller stops and turns the story over to<br />
the next person. This person, in turn, has to pick up the story,<br />
but she or he is under no constraints not to add plot twists<br />
and changes. So, the story that started taking place in your<br />
hometown might move its location, with Matt hopping a rocket<br />
to the moon, or going off on an adventure that takes him to<br />
Antarctica or the jungles of Brazil.<br />
If the story gets too wild to sort out, or the kids lose interest, just<br />
stop it and start another. There’s no formal end to a progressive<br />
story, such as after so many minutes or so many turns per<br />
participant. It’s over when some storyteller knits up the loose<br />
ends and brings the story to a satisfactory ending ... or when<br />
the car pulls up at Grandma’s house, and the kids say, “Are we<br />
there already?”<br />
Geography<br />
You don’t need a jet plane to travel from Germany to Yugoslavia<br />
to Austria to Australia — just the game of Geography. In<br />
Geography, a game for two or more players, the object is very<br />
simple: provide a place name beginning with the letter that<br />
ended the place name given by the player who preceded you.<br />
The place name can be a continent, country, state, city, county,<br />
or any legitimate geographical location.<br />
For example, the first player leads off by saying Germany. Since<br />
Germany ends with a Y, the next player must provide a place<br />
name that begins with that letter. If he or she says Yugoslavia,<br />
then the next player has to name a place beginning with the<br />
letter A. The game continues this way until a player can’t think<br />
of a place name beginning with the requisite letter, or repeats<br />
one that’s been used already. That’s when he or she is out of<br />
the game. The last player left in the game is the winner.<br />
Bon voyage!<br />
P<br />
70<br />
JUNE <strong>2018</strong>