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Bayesian Programming and Learning for Multi-Player Video Games ...

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Figure 8.4: Crops of screenshots of the first scouting (discovery) of an opponent’s base in a<br />

Protoss vs Protoss game. The buildings shown here are the ones of the opponent. The yellow<br />

squares represent the pathfinding output. On the bottom, in the blue rectangle, are displayed<br />

the possible openings <strong>for</strong> the Protoss opponent <strong>and</strong> their respective probabilities (in percentage)<br />

according what we have seen. The top picture was captured a few seconds be<strong>for</strong>e the right one<br />

<strong>and</strong> thus we had less in<strong>for</strong>mation about the opponent’s buildings (the upper right part is black<br />

because of the fog of war).<br />

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