Bayesian Programming and Learning for Multi-Player Video Games ...
Bayesian Programming and Learning for Multi-Player Video Games ...
Bayesian Programming and Learning for Multi-Player Video Games ...
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meta-game preparation <strong>and</strong> maneuvering be<strong>for</strong>e (<strong>and</strong> between) games to exploit: current<br />
trends, opponent’s style <strong>and</strong> weaknesses, map’s specificities (safe zones, back doors, timings),<br />
<strong>and</strong> psychological “mind games”.. 176<br />
micro-management gameplay actions that are manually addressed by the player; the way of<br />
maximizing one’s army efficiency by using the units to the maximum of their potential..<br />
57, 63, 65, 69–71, 76, 205<br />
mineral basic resource in StarCraft, used <strong>for</strong> everything. It can be harvested increasingly faster<br />
with the number of workers (up to an asymptote).. 57, 59, 60, 100<br />
mini-map radar view of the full game area, shown in the bottom corner of the interface in<br />
StarCraft.. 60<br />
MMORPG Massively <strong>Multi</strong>-player Online Role Playing Game, distinct of RPG by the scale<br />
of cooperation sometimes needed to achieve a common goal, e.g. Dark Age of Camelot,<br />
World of Warcraft. 14, 41, 46, 47<br />
NPC non-playing characters: game AI controlled third party characters, which were not conceived<br />
to be played by humans by opposition to “bots”. 13–15, 55<br />
opening in Chess as in RTS games: the first strategic moves of the game, the strategy of the<br />
early game. 59, 61, 64, 119, 121–123, 140, 159, 160, 172<br />
partisan (game) which is not impartial, in which a player can do actions another can not do<br />
(move a faction while the other player(s) cannot). 19<br />
perfect-in<strong>for</strong>mation (game) in which all the players have complete knowledge of the (board)<br />
state of the game. 19<br />
POMDP partially observable Markov decision process. 35, 69, 92<br />
positional hashing a method <strong>for</strong> determining similarities in (board) positions using hash functions.<br />
22<br />
pro-gamer professional gamer, full-time job. 14, 58<br />
PvE <strong>Player</strong>s vs Environment. 15, 29, 47<br />
PvP <strong>Player</strong>s versus <strong>Player</strong>s. 15<br />
replay the record of all players’ actions during a game, allowing the game engine to recreate<br />
the game state deterministically. 14, 58, 99, 122<br />
replayability replay value, entertainment value of playing the game more than once. 15<br />
RL rein<strong>for</strong>cement learning. 72<br />
RPG Role Playing Game, e.g. Dungeons & Dragons based Baldur’s Gate. 14, 30, 36, 89<br />
179