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Bayesian Programming and Learning for Multi-Player Video Games ...

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meta-game preparation <strong>and</strong> maneuvering be<strong>for</strong>e (<strong>and</strong> between) games to exploit: current<br />

trends, opponent’s style <strong>and</strong> weaknesses, map’s specificities (safe zones, back doors, timings),<br />

<strong>and</strong> psychological “mind games”.. 176<br />

micro-management gameplay actions that are manually addressed by the player; the way of<br />

maximizing one’s army efficiency by using the units to the maximum of their potential..<br />

57, 63, 65, 69–71, 76, 205<br />

mineral basic resource in StarCraft, used <strong>for</strong> everything. It can be harvested increasingly faster<br />

with the number of workers (up to an asymptote).. 57, 59, 60, 100<br />

mini-map radar view of the full game area, shown in the bottom corner of the interface in<br />

StarCraft.. 60<br />

MMORPG Massively <strong>Multi</strong>-player Online Role Playing Game, distinct of RPG by the scale<br />

of cooperation sometimes needed to achieve a common goal, e.g. Dark Age of Camelot,<br />

World of Warcraft. 14, 41, 46, 47<br />

NPC non-playing characters: game AI controlled third party characters, which were not conceived<br />

to be played by humans by opposition to “bots”. 13–15, 55<br />

opening in Chess as in RTS games: the first strategic moves of the game, the strategy of the<br />

early game. 59, 61, 64, 119, 121–123, 140, 159, 160, 172<br />

partisan (game) which is not impartial, in which a player can do actions another can not do<br />

(move a faction while the other player(s) cannot). 19<br />

perfect-in<strong>for</strong>mation (game) in which all the players have complete knowledge of the (board)<br />

state of the game. 19<br />

POMDP partially observable Markov decision process. 35, 69, 92<br />

positional hashing a method <strong>for</strong> determining similarities in (board) positions using hash functions.<br />

22<br />

pro-gamer professional gamer, full-time job. 14, 58<br />

PvE <strong>Player</strong>s vs Environment. 15, 29, 47<br />

PvP <strong>Player</strong>s versus <strong>Player</strong>s. 15<br />

replay the record of all players’ actions during a game, allowing the game engine to recreate<br />

the game state deterministically. 14, 58, 99, 122<br />

replayability replay value, entertainment value of playing the game more than once. 15<br />

RL rein<strong>for</strong>cement learning. 72<br />

RPG Role Playing Game, e.g. Dungeons & Dragons based Baldur’s Gate. 14, 30, 36, 89<br />

179

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