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Bayesian Programming and Learning for Multi-Player Video Games ...

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Figure 4.2: Start <strong>and</strong> economical parts of a StarCraft game. The order of the screenshots goes<br />

from left to right <strong>and</strong> from top to bottom.<br />

opponent has to cover to defend against it. In picture 9, an invisible attacking unit (circled in<br />

white) is harassing the oblivious enemy’s army. This is an example of how technology advance<br />

on the opponent can be game changing (the opponent does not have detection in range, thus is<br />

vulnerable to cloaked units). Finally, picture 10 shows the final attack, with a full ground army<br />

marching on the enemy’s base.<br />

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