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Bayesian Programming and Learning for Multi-Player Video Games ...

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RTS Real-Time Strategy games are (mainly) allocentric economic <strong>and</strong> military simulations from<br />

an operational tactical/strategist comm<strong>and</strong>er viewpoint, e.g. Comm<strong>and</strong> & Conquer, Age<br />

of Empires, StarCraft, Total Annihilation. 9, 10, 14, 35, 36<br />

rush quick aggressive opening. 121<br />

solved game a game whose outcome can be correctly predicted from any position when each<br />

side plays optimally. 17<br />

StarCraft: Brood War a science fiction real-time strategy (RTS) game released in 1998 by<br />

Blizzard Entertainment. 14<br />

supply cost in population (or supply) of a given unit, or current population count of a player.<br />

Originally, the Terran name <strong>for</strong> population/psi/control.. 59, 60, 100, 165<br />

tech tree abbreviation <strong>for</strong> “technological tree”, state of the technology (buildings, researches,<br />

upgrades) which are unlocked/available to a given player.. 57, 59, 61, 66, 96–98, 111,<br />

117–121, 146, 159, 165, 169, 172, 203<br />

UCT Upper Confidence Bounds <strong>for</strong> Trees. 22, 114<br />

zero-sum game a game in which the total score of each players, from one player’s point-ofview,<br />

<strong>for</strong> every possible strategies, adds up to zero; i.e. “a player benefits only at the<br />

expense of others”. 17<br />

180

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