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Bayesian Programming and Learning for Multi-Player Video Games ...

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We did not kept at the research track of <strong>Bayesian</strong> modeling MMORPG games due to the<br />

difficulty to work on these types of games: the studios have too much to lose to “farmer” bots to<br />

accept any automated access to the game. Also, there are no sharing <strong>for</strong>mat of data (like replays)<br />

<strong>and</strong> the invariants of the game situations are fewer than in RTS games. Finally, RTS games<br />

have international AI competitions which were a good motivation to compare our approach with<br />

other game AI researchers.<br />

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