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Bayesian Programming and Learning for Multi-Player Video Games ...

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fog of war hiding of some of the features (most often units <strong>and</strong> new buildings) <strong>for</strong> places where<br />

a player does not have units in range of sight.. 14, 31, 35, 58, 59, 64, 96, 199<br />

FPS First Person Shooter: egocentric shooter game, strong sub-genres are fast FPS, also called<br />

“Quake-likes”, e.g. Quake III; <strong>and</strong> team/tactical FPS, e.g. Counter-Strike, Team Fortress<br />

2. 14, 30, 35, 36, 42, 89<br />

FSM finite state machine. 16, 28, 77, 119, 158, 159<br />

gameplay describes the interactive aspects of game design, which constraints the players possible<br />

behaviors <strong>and</strong> the players’ goals in a given game. Also, the category/type of the game..<br />

13, 14, 26, 57, 58, 89<br />

gamification the use of game mechanics <strong>and</strong> game design to enhance non-game contexts. 15<br />

gas also called vespene, short <strong>for</strong> vespene gas. Advanced resource in StarCraft, use <strong>for</strong> all<br />

advanced units, technological buildings, upgrades <strong>and</strong> researches. It can be harvested only<br />

once an assimilator/refinery/extractor has been built on the gas geyser <strong>and</strong> maximally fast<br />

with 3 workers only at the closest (st<strong>and</strong>ard) distance to the resource depot.. 57, 59, 60,<br />

100<br />

GMM Gaussian mixture model, a generative model in which observations are the outcomes of<br />

mixtures of normal distribution.. 123, 124, 172<br />

goban board used <strong>for</strong> the game of Go. 21<br />

HFSM hierarchical finite state machine. 16, 79<br />

HMM Hidden Markov Model, a dynamic <strong>Bayesian</strong> network estimating hidden states following<br />

a Markov process from observations. 42, 120<br />

HTN hierarchical task network. 16, 28, 120<br />

Left 4 Dead a teamplay (cooperative vs AI) survival horror FPS in which players have to fight<br />

<strong>and</strong> escape zombie hordes. 15<br />

match-up the pairing of two factions in StarCraft <strong>for</strong> a match in the <strong>for</strong>m XvY, with X <strong>and</strong><br />

Y being factions. When we consider only one race’s strategy, it should be in front. For<br />

instance, PvT is the Protoss versus Terran match-up, with Protoss being studied if the<br />

features are not symmetric.. 122, 124, 126, 133, 140, 144, 145, 152<br />

max supply also total supply, maximum number of units that a player can control at a given<br />

time, can be increased up to a hard limit (200 in StarCraft).. 59, 60, 100, 165<br />

MCMC Monte-Carlo Markov chain. 113<br />

MCTS Monte-Carlo Tree Search. 21, 22, 114<br />

MDP Markov decision process. 34, 35<br />

178

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