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Bayesian Programming and Learning for Multi-Player Video Games ...

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Glossary<br />

AI directors system that overlooks the behavior of the players to manage the intensity, difficulty<br />

<strong>and</strong> fun. 15<br />

APM action per minute, an input speed frequency in competitive gaming. 36, 99, 176<br />

<strong>Bayesian</strong> game a game in which in<strong>for</strong>mation about knowledge about payoffs is incomplete.<br />

26, 31<br />

BIC <strong>Bayesian</strong> in<strong>for</strong>mation criterion, a score <strong>for</strong> model selection. For a given model with n data<br />

points, k parameters <strong>and</strong> L the maximum likelihood, BIC = −2 ln(L) + k ln(n). 124, 125,<br />

154<br />

BP <strong>Bayesian</strong> program. 45<br />

branching factor (average) number of nodes at each level of a search tree, i.e. base b of the<br />

complexity of a search of depth d in a tree, which is O(b d ). 9, 19–21, 32<br />

build order a <strong>for</strong>mal specification of timings (most often indexed on total population count)<br />

at which to per<strong>for</strong>m build actions in the early game.. 59, 120, 123<br />

build tree abbrev. <strong>for</strong> “buildings tree”, state of the buildings (<strong>and</strong> thus production) unlocked<br />

by a player. 57, 117, 119, 120, 129, 137, 141, 145, 146, 159, 172<br />

BWAPI Brood War Application Programmable Interface. 99<br />

BWTA BroodWar Terrain Analyser. 95, 201<br />

CBR Case-Based Reasoning. 94, 120, 174<br />

Dark Spore a fast-paced, sci-fi action-RPG, with PvP <strong>and</strong> cooperative (vs AI) modes. 15<br />

DSL Domain Specific Language. 16<br />

EM expectation-maximization, an iterative method to optimize parameters of statistical models<br />

depending on unobserved variables. The expectation (E) step gives the likelihood<br />

depending on the latent variables, <strong>and</strong> the maximization (M) step computes maximizing<br />

parameters <strong>for</strong> the expectation of this likelihood.. 123–125, 161<br />

exp<strong>and</strong> either placement of a new base or the action to take a new base (to collect more<br />

resources).. 65, 165, 173<br />

177

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