Bayesian Programming and Learning for Multi-Player Video Games ...
Bayesian Programming and Learning for Multi-Player Video Games ...
Bayesian Programming and Learning for Multi-Player Video Games ...
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Glossary<br />
AI directors system that overlooks the behavior of the players to manage the intensity, difficulty<br />
<strong>and</strong> fun. 15<br />
APM action per minute, an input speed frequency in competitive gaming. 36, 99, 176<br />
<strong>Bayesian</strong> game a game in which in<strong>for</strong>mation about knowledge about payoffs is incomplete.<br />
26, 31<br />
BIC <strong>Bayesian</strong> in<strong>for</strong>mation criterion, a score <strong>for</strong> model selection. For a given model with n data<br />
points, k parameters <strong>and</strong> L the maximum likelihood, BIC = −2 ln(L) + k ln(n). 124, 125,<br />
154<br />
BP <strong>Bayesian</strong> program. 45<br />
branching factor (average) number of nodes at each level of a search tree, i.e. base b of the<br />
complexity of a search of depth d in a tree, which is O(b d ). 9, 19–21, 32<br />
build order a <strong>for</strong>mal specification of timings (most often indexed on total population count)<br />
at which to per<strong>for</strong>m build actions in the early game.. 59, 120, 123<br />
build tree abbrev. <strong>for</strong> “buildings tree”, state of the buildings (<strong>and</strong> thus production) unlocked<br />
by a player. 57, 117, 119, 120, 129, 137, 141, 145, 146, 159, 172<br />
BWAPI Brood War Application Programmable Interface. 99<br />
BWTA BroodWar Terrain Analyser. 95, 201<br />
CBR Case-Based Reasoning. 94, 120, 174<br />
Dark Spore a fast-paced, sci-fi action-RPG, with PvP <strong>and</strong> cooperative (vs AI) modes. 15<br />
DSL Domain Specific Language. 16<br />
EM expectation-maximization, an iterative method to optimize parameters of statistical models<br />
depending on unobserved variables. The expectation (E) step gives the likelihood<br />
depending on the latent variables, <strong>and</strong> the maximization (M) step computes maximizing<br />
parameters <strong>for</strong> the expectation of this likelihood.. 123–125, 161<br />
exp<strong>and</strong> either placement of a new base or the action to take a new base (to collect more<br />
resources).. 65, 165, 173<br />
177