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Chapter 1 - Lucas' Abandonware - Free

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60<br />

Swing-Wing Angle<br />

Only available on airplanes with swing-wing capability. Indicatesthe<br />

angular degree at which the wing is swept back.<br />

Target Indicators<br />

ia<br />

Indicates the direction you would need to turn in<br />

order to head toward the current target. Note that<br />

“target” can mean several things. In Radar and<br />

Bomb Aimer HUD modes, a target is an enemy<br />

airplane or ground target. In Navigation and Landing<br />

HUD modes, a target is a location or waypoint.<br />

0<br />

Indicates that the target is before you -within 35”<br />

of the nose of your airplane.<br />

Indicates that you are headed directly for the target.<br />

Indicates the amount of thrust currently requested,<br />

measured as a percentage of total engine output (O-<br />

100%).<br />

When you change the throttle setting, the engine<br />

must increase or decrease thrust to match your<br />

request. A small arrow (+) indicates that the engine<br />

is still creating the requested thrust; an inverted<br />

arrow indicates that the engine is decreasing thrust<br />

to match the throttle setting.<br />

An “R” stands for “reheat,” indicating that afterburners<br />

have been ignited.<br />

Velocity<br />

Your forward velocity measured in knots or metres per second,<br />

depending on the setting in the Game Menu -see the HUD Metric<br />

option under Game Menu in Flight Menus. One knot equals 1 .1508<br />

statute miles per hour or 0.5144 metres per second.<br />

Vertical Velocity<br />

The rate at which you’re gaining or losing altitude, measured in feet<br />

or metres per second, depending on setting in the Game Menu-see<br />

the HUD Metric option under Came Menu in Flight Menus. A<br />

positive number means you’re gaining altitude, a negative number<br />

means you’re losing it. Zero indicates level flight.<br />

Vertical Thrust/Weight<br />

Only available on airplanes with vertical launchcapability. Indicates<br />

the percentage of the thrust pushing the airplane up. At 0, your<br />

airplanewill takeoff. For details on vertical takeoffsand landings, see<br />

<strong>Chapter</strong> 4: Basic Aerodynamics.<br />

Waterline Marker<br />

The waterline marker is a quick visual indication<br />

that you’re at 000” pitch.<br />

61

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