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Release. Pressure. Animate.

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Instead of drawing the arc yourself an automated tracking visualization of the arc is<br />

useful as well, which is another side of the aniCharts module. It allows you to choose an<br />

object or any point on it and track its position. It will create the curve automatically with<br />

a point on it for each frame. Also, since this is based on the actual 3D positional data of<br />

the objects the arc can quickly update when you adjust one of the timings or spacings.<br />

This way you‟ll automatically see how changes influence the full curve of the object‟s<br />

motion.<br />

Visualizing the arc is a useful method to focus on the actual curve of the motion.<br />

Nevertheless noticing that something is off is still a step away from knowing how to fix it<br />

or knowing what the better arc would be. Thus, improving the arc can only be efficiently<br />

done when you know what the better arc is. For defining the better arc the simplest way<br />

is sketching/drawing it out quickly. This allows you to experiment what curve looks best,<br />

again creating some sort of plan and setting a goal to focus on. The problem with<br />

allowing the computer to visualize the arc is that you‟re not intuitively experimenting<br />

with the arc. This can make it hard to find the right arc, especially if you‟re not an<br />

experienced animator. Therefore it‟s recommended to use this freedom where possible.<br />

Nevertheless the automated arc tracking visuals are a great way to keep a clear<br />

organized focus on the curve‟s motion while adjusting the animation to your needs.<br />

Autodesk is developing technology for Maya making it possible to track an arc and adjust<br />

its curve by manipulating the point of the curve itself 28 , which brings a little bit of both<br />

worlds. Nevertheless I recommend the experimenting and testing with the arc by<br />

drawing our the curve yourself.<br />

There‟s also much to change in Maya‟s way of key<br />

management and the functionalities it contains to control it,<br />

like better controlling of tangents to tweak animation curves.<br />

A module that helps managing the flow of the curve is the<br />

Quick Tangents module. Controlling the curves ins and out<br />

forms – like stepped, linear, spline and so forth – can be a tedious task. Especially with<br />

the coming of more complex rigs which introduced an increasing amount of keys and<br />

28 This is listed as one of the Autodesk Maya 2012 new features at the official product release website.<br />

4. Developing a toolset<br />

1<br />

1<br />

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