06.01.2013 Views

Release. Pressure. Animate.

Release. Pressure. Animate.

Release. Pressure. Animate.

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

5. Stress testing the toolset<br />

The research on the different fields of animations and their workflow has given insight in<br />

different ways of working. One of the benefits I‟ve had because of this was that it made<br />

me think outside the box of only 3D animation and its workflow limitation. It has<br />

provided me with ideas and tools I would‟ve otherwise never come up with and would‟ve<br />

completely missed. Even more it gave me insight on how to combine, where to place and<br />

how to design the functionalities of the interface and technology for and in the toolset.<br />

Besides it has shown me techniques I had only heard of vaguely or heard of not at all.<br />

Within the previous chapter I‟ve developed guidelines for developing flow-enhancing tools<br />

and have presented numerous designs of concepts that are all developed on my findings<br />

throughout this thesis. For the development and usage testing of the presented<br />

guidelines and the concepts I‟ve been working on the animated short Mac „n‟ Cheese<br />

(2011). While doing the research in conjunction with the animation production I‟ve been<br />

developing the tools and started developing new concepts as well. Therefore some tools<br />

as discussed or mentioned in this chapter might seem different or in earlier stages. Also<br />

many concepts provided in the previous chapter have been developed on basis of my<br />

findings of the Mac „n‟ Cheese production, thus can be missing or lacking in-depth usage<br />

reports in this chapter. Nevertheless the creation of Mac „n‟ Cheese was a perfect<br />

opportunity to test out what I‟ve had in my mind in the past, improve and work on what<br />

I‟ve found out in the beginning of my research and test, use and further improve the<br />

significance, intuitivity and usefulness of such a toolset as designed.<br />

5.1 The Mac ‘n’ Cheese (2011) production<br />

The creation of the animated short Mac „n‟ Cheese as part of this development has been<br />

great for my research and improved many thoughts and ideas for the tool development.<br />

Through production we‟ve had many setbacks and delays on things that could‟ve been<br />

way faster or easier and we‟ve discussed this throughout the project to improve on it as<br />

much as possible. Sometimes resulting in quick fixes, but often resulting in part of my<br />

research for future designs. For Mac „n‟ Cheese we used Autodesk Maya 2011 as 3D<br />

production package. On a daily basis it felt that Maya‟s standard design slowed us down.<br />

Maya‟s tasksplosions 29 often led us into frustrating moments doing some simple tasks<br />

over and over again and thus taking too much time.<br />

At first I thought that speeding up or working around just these little annoyances<br />

would provide a significant improvement by itself. And by discussing daily on what (part<br />

29 Tasksplosion; The unexpected and natural process whereby a simple, single task requires you to complete a<br />

whole set of tasks, some of them unrelated to the one at hand.<br />

5. Stress testing the toolset<br />

1<br />

3<br />

2

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!