Release. Pressure. Animate.
Release. Pressure. Animate.
Release. Pressure. Animate.
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5. Stress testing the toolset<br />
The research on the different fields of animations and their workflow has given insight in<br />
different ways of working. One of the benefits I‟ve had because of this was that it made<br />
me think outside the box of only 3D animation and its workflow limitation. It has<br />
provided me with ideas and tools I would‟ve otherwise never come up with and would‟ve<br />
completely missed. Even more it gave me insight on how to combine, where to place and<br />
how to design the functionalities of the interface and technology for and in the toolset.<br />
Besides it has shown me techniques I had only heard of vaguely or heard of not at all.<br />
Within the previous chapter I‟ve developed guidelines for developing flow-enhancing tools<br />
and have presented numerous designs of concepts that are all developed on my findings<br />
throughout this thesis. For the development and usage testing of the presented<br />
guidelines and the concepts I‟ve been working on the animated short Mac „n‟ Cheese<br />
(2011). While doing the research in conjunction with the animation production I‟ve been<br />
developing the tools and started developing new concepts as well. Therefore some tools<br />
as discussed or mentioned in this chapter might seem different or in earlier stages. Also<br />
many concepts provided in the previous chapter have been developed on basis of my<br />
findings of the Mac „n‟ Cheese production, thus can be missing or lacking in-depth usage<br />
reports in this chapter. Nevertheless the creation of Mac „n‟ Cheese was a perfect<br />
opportunity to test out what I‟ve had in my mind in the past, improve and work on what<br />
I‟ve found out in the beginning of my research and test, use and further improve the<br />
significance, intuitivity and usefulness of such a toolset as designed.<br />
5.1 The Mac ‘n’ Cheese (2011) production<br />
The creation of the animated short Mac „n‟ Cheese as part of this development has been<br />
great for my research and improved many thoughts and ideas for the tool development.<br />
Through production we‟ve had many setbacks and delays on things that could‟ve been<br />
way faster or easier and we‟ve discussed this throughout the project to improve on it as<br />
much as possible. Sometimes resulting in quick fixes, but often resulting in part of my<br />
research for future designs. For Mac „n‟ Cheese we used Autodesk Maya 2011 as 3D<br />
production package. On a daily basis it felt that Maya‟s standard design slowed us down.<br />
Maya‟s tasksplosions 29 often led us into frustrating moments doing some simple tasks<br />
over and over again and thus taking too much time.<br />
At first I thought that speeding up or working around just these little annoyances<br />
would provide a significant improvement by itself. And by discussing daily on what (part<br />
29 Tasksplosion; The unexpected and natural process whereby a simple, single task requires you to complete a<br />
whole set of tasks, some of them unrelated to the one at hand.<br />
5. Stress testing the toolset<br />
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