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Release. Pressure. Animate.

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came over differently in the test-rendered version. (Body, 2011,<br />

http://brendanbody.blogspot.com/) Adding this check-up adds towards the clarity of the<br />

animator‟s goal and also helps looking at the animation in a different way, giving the<br />

animator the possibility to pinpoint other flaws in the animation as well. Such check-ups<br />

and supervision in-between can be of significant importance when the final rendered<br />

result differ an extensive amount from the preview version. We‟ve done such test renders<br />

in the production of Mac „n‟ Cheese as well and it guided the animators as well as my<br />

own supervision on them on certain points that looked fine in the previews but needed<br />

extra attention when seen in the rendered version. It was very helpful and made us able<br />

to see problems before the final rendering, thus taking a significant smaller time of<br />

production and help to direct us more to our final goal with this increased speed in<br />

feedback.<br />

Because the shot Brendan was working on got altered from the original version the<br />

animator had to also adjust the camera, which was normally not the case in this<br />

production. These were normally initially laid out by the studios lensing department. For<br />

this shot the camera would still have to be refined by this same department. (cf. Body,<br />

2011, http://brendanbody.blogspot.com/) Again we see that such things are released<br />

from the animator‟s mind. This creates more focus on only the animation of the<br />

character. Even more, having this clearly laid out beforehand doesn‟t only keep the<br />

animator from other tasks to do, but also give him a more controllable limited space to<br />

work in. The animator has a clearer goal and it‟s easier to oversee what motion he should<br />

aim for. Again, defining scene layout and creating plans accordingly before starting with<br />

animating are important for a constant focus and reduced mind stress of the animator,<br />

increasing flow.<br />

3.2.3 Animation in smaller sized productions<br />

At smaller studios the animator might be a story artist and editor as well. Also the<br />

amount of money that is allocated is often less and this creates less time space for the<br />

animator to work in. There might not be enough time and manpower for creating an<br />

elaborate storyboard or reel before animating begins. A simple overview from some<br />

smaller projects I‟ve worked on, discussed or have read about look like this:<br />

- An idea or story comes in from advertising agency; sometimes with a storyboard.<br />

- Time allocated for each part in production is being discussed.<br />

- Animator captures any references, works out ideas and tests. (if possible within<br />

the assigned time.)<br />

- Applies his ideas onto the 3D character as key poses.<br />

3. The 3D Animation Workflow<br />

7<br />

2

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