Release. Pressure. Animate.
Release. Pressure. Animate.
Release. Pressure. Animate.
Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
came over differently in the test-rendered version. (Body, 2011,<br />
http://brendanbody.blogspot.com/) Adding this check-up adds towards the clarity of the<br />
animator‟s goal and also helps looking at the animation in a different way, giving the<br />
animator the possibility to pinpoint other flaws in the animation as well. Such check-ups<br />
and supervision in-between can be of significant importance when the final rendered<br />
result differ an extensive amount from the preview version. We‟ve done such test renders<br />
in the production of Mac „n‟ Cheese as well and it guided the animators as well as my<br />
own supervision on them on certain points that looked fine in the previews but needed<br />
extra attention when seen in the rendered version. It was very helpful and made us able<br />
to see problems before the final rendering, thus taking a significant smaller time of<br />
production and help to direct us more to our final goal with this increased speed in<br />
feedback.<br />
Because the shot Brendan was working on got altered from the original version the<br />
animator had to also adjust the camera, which was normally not the case in this<br />
production. These were normally initially laid out by the studios lensing department. For<br />
this shot the camera would still have to be refined by this same department. (cf. Body,<br />
2011, http://brendanbody.blogspot.com/) Again we see that such things are released<br />
from the animator‟s mind. This creates more focus on only the animation of the<br />
character. Even more, having this clearly laid out beforehand doesn‟t only keep the<br />
animator from other tasks to do, but also give him a more controllable limited space to<br />
work in. The animator has a clearer goal and it‟s easier to oversee what motion he should<br />
aim for. Again, defining scene layout and creating plans accordingly before starting with<br />
animating are important for a constant focus and reduced mind stress of the animator,<br />
increasing flow.<br />
3.2.3 Animation in smaller sized productions<br />
At smaller studios the animator might be a story artist and editor as well. Also the<br />
amount of money that is allocated is often less and this creates less time space for the<br />
animator to work in. There might not be enough time and manpower for creating an<br />
elaborate storyboard or reel before animating begins. A simple overview from some<br />
smaller projects I‟ve worked on, discussed or have read about look like this:<br />
- An idea or story comes in from advertising agency; sometimes with a storyboard.<br />
- Time allocated for each part in production is being discussed.<br />
- Animator captures any references, works out ideas and tests. (if possible within<br />
the assigned time.)<br />
- Applies his ideas onto the 3D character as key poses.<br />
3. The 3D Animation Workflow<br />
7<br />
2