06.01.2013 Views

Release. Pressure. Animate.

Release. Pressure. Animate.

Release. Pressure. Animate.

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

tools that really helped with the character posing and the character<br />

handling/management that is part of that. The concepts explained within the<br />

preplanning, notations and reminders mostly came from the mindset I got from<br />

researching the other animation fields and the creation of Mac „n‟ Cheese. Thus these<br />

came in later stages of production and it would‟ve been hard to introduce or even<br />

develop these production tools to be still used in our production. Nevertheless the tools,<br />

especially what we‟ve missed and would‟ve loved in production, have been discussed<br />

thoroughly within the team and with other animators as well.<br />

5.2 Using the tool together with other animators<br />

The toolset that has been created was tested and used by me and the team members<br />

involved in creating the animated short Mac „n‟ Cheese. The proof of concept toolset has<br />

thus been tested by me, Tom Hankins, Gijs van Kooten and Guido Puijk. At the beginning<br />

of production we‟ve all worked without the toolset (while I was developing the base of it),<br />

then I started solely using it for first testing. After a while the rest of the team followed<br />

and started using it too when most simple bugs were removed.<br />

The toolset we used for the longest period of time in our<br />

project – as seen to the right – contained the functions listed<br />

below. Note that sometimes I refer to the name of a tool<br />

mentioned in the previous chapter. In our project we made<br />

use of the following functions (solely from the toolset):<br />

- Easier character selection in a compact but efficient<br />

system. This was really one of the first things the<br />

animators praised. Also options for setting keys and<br />

in-betweens and deleting those were added. As well as<br />

an option to reset the controllers.<br />

- The simple inbetweening system (Quick Tween) as<br />

explained in the previous chapter that allows<br />

interactive control – with overshooting – for the<br />

selected objects.<br />

- The small but very useful retiming section that allows<br />

the adjustments of timings between -3 and +3 frames.<br />

This is a picture showing<br />

one of the toolses versions<br />

we„ve used in production<br />

pipeline of Mac „n‟ Cheese.<br />

- Small shortcut sections with presets for selection masks and viewport view<br />

options. Often opening a new animation scene resets the selection masks and<br />

5. Stress testing the toolset<br />

1<br />

3<br />

5

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!