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Release. Pressure. Animate.

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mentioned silhouette mode. Often it made me positioning the legs and arms in such a<br />

way that they would overlap less in silhouette. In the end result you can still sometimes<br />

see this and it adds to the readability of the poses, which is extremely important with<br />

such fast motion as in Mac „n‟ Cheese (2011). I feel that these changes made because of<br />

the usage of these tools were always a personal choice and improvement. It just showed<br />

us flaws or lacking poses in the overall sequence which allowed us to pinpoint better<br />

what needed improvement. Therefore this changed the overall animation for the better<br />

while staying true to our own style choices.<br />

The use of the aniPlacement tool, which has not been used often throughout the<br />

production, did introduce me with big changes in plans and ideas I‟ve had for shots. It<br />

allowed me to think out of the box as if anything would be possible to create. This made<br />

me feel less limited and it felt good to allow such freedom in thinking and posing. This<br />

introduced me often with more exaggerated and less dull movement while creating it.<br />

These shots all ended up working extremely well, but it‟s hard for me to see or pinpoint<br />

whether the aniPlacement has had that much of an influence on the overall style. Since it<br />

introduced me with totally new ideas and made me end up with different (better)<br />

animation I would say it improved the overall animation and the look of it for the better.<br />

Although many tools influenced how we approached things or how we tweaked the<br />

motion we would always tweak and work so long on a shot that the impact of the tools<br />

diminishes to very small – if even noticeable – differences in style choices. Also since we<br />

were constantly providing comments on each other‟s animation and tweaked our<br />

animation based on those guidelines the actual influence coming from how we posed or<br />

worked with the characters became much less as we started working towards what we<br />

actually thought would look best. Therefore I feel it indeed closely resembles an<br />

animation style and feel that we intended to create, with or without the toolset. It‟s just<br />

that with the toolset we felt more comfortable and efficiently creating the animation it<br />

has become.<br />

5. Stress testing the toolset<br />

1<br />

4<br />

4

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