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Release. Pressure. Animate.

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of the animating) could need this type of speed improvement resulted in me doing a<br />

quick „button‟ for the animator to release most of the overhead of a task. Ending up with<br />

buttons for just those specific tasks did relieve some pressure on our brains and often for<br />

just a day or two we would feel less task saturated 30 . Though, often when the specific<br />

task was completed it was not being used anymore (because of its specific function on<br />

parts that only occurred that once or twice.) The functions were not helping our overall<br />

animation process and the row of buttons was quickly getting to feel less useful.<br />

Within the production of Mac „n‟ Cheese I came across a single thing that annoyed me<br />

very much which I needed to do over and over again. It‟s the setting of the selection<br />

masks to only curves.<br />

Image depicting the difference in efficiency with the enhancement for the selection mask menu.<br />

This is one of the default top row buttons of Maya (multiplied by three) that sets the<br />

currently active selection mask. When everything is enabled you‟re able to select<br />

everything in the scene and when nothing is selected you are unable to select anything.<br />

By default when you change scene in Maya or close it down and open it again it resets<br />

back to its default. As an animator you almost always want to only select curves. Thus<br />

you needed to deselect all the buttons except for one, 7 clicks, or press right mouse<br />

button and select the „deselect all‟ option from the menu and then click the one you<br />

need; 2 clicks. It was annoying to do this every time. I changed the script in Maya that<br />

was linked to the buttons; my fix: allow control + click to focus on a single one instantly.<br />

This was in the end one of the most used changes I‟ve made while in the production of<br />

Mac „n‟ Cheese. This change taught me how much influence the slightest changes can<br />

have. Noticing this helped me finding the way towards better tools and made me starting<br />

to define the basic guidelines for flow-enhancing tools production as part of my research.<br />

For Mac „n‟ Cheese I started by creating an autorigger that could help the character<br />

setup stage, I‟d started creating and designing it even before production of Mac „n‟<br />

Cheese started. I had done research towards animator friendly rigs and had already<br />

reviewed other popular rigs with the team members beforehand to get a clear idea of<br />

what we wanted. Later when development of the story for Mac „n‟ Cheese started I<br />

already had a structured system for developing the rig, but pretty early on – while<br />

discussing the story and action of the film – it came to my attention that the rig needed<br />

more and easier controls. We needed many complex features in the rig, like stretchiness,<br />

30 Task saturated: Complete shutdown while multi-tasking, often resulting in catastrophe.<br />

5. Stress testing the toolset<br />

1<br />

3<br />

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