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Release. Pressure. Animate.

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companies have also discovered about straight mocap. Same principle, different<br />

medium. (Kelly in Freeman, 2011a, shaunfreeman.com)<br />

Also, Masahiro Mori, a Japanese researcher, introduced the hypotheses for something<br />

that was called the uncanny valley effect. It states that the audience‟s empathy will<br />

increase as an anthropomorphic entity becomes more humanlike but will decrease<br />

significantly when the entity becomes close to human, effectively becoming creepy. This<br />

sharp decline in empathy was strong in pictures, but is magnified three-fold in<br />

movement, thus affecting animation even more.<br />

Adapted from Mashiro Mori and Karl MacDorman. The image depicts the empathy of the audience on basis of<br />

the human likeness of the entity in still and moving images. (Autodesk Whitepaper – The New Art of Virtual<br />

Moviemaking, 2009, autodesk.com, p. 9)<br />

“Neuroscientists have used fMRI scans to observe the human brain‟s response to various<br />

types of computer-animated characters confirming both the effect and its correlation to<br />

increasing anthropomorphism…” (Autodesk Whitepaper – The New Art of Virtual<br />

Moviemaking, 2009, autodesk.com, p. 9) Motion Capture nowadays offers more finesse<br />

where a „floaty‟ result often becomes less of a problem than with original 2D rotoscopy.<br />

Even more, as likeliness is possible to increase even more as technology advances; the<br />

creepy effect could be overcome. The current detail in motion already seems to fill<br />

(most) gaps of believability. But still it has its own distinct style and for now – also<br />

because of the rendering techniques – still isn‟t real. For me, this isn‟t really a problem as<br />

its just one wonderful new medium that delivers amazing aesthetics that has a<br />

2. The difference in Animation fields<br />

4<br />

8

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