227/08 Social challanges s the basis for foresight - Gaia
227/08 Social challanges s the basis for foresight - Gaia
227/08 Social challanges s the basis for foresight - Gaia
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M3.13 A system capable of identifying <strong>the</strong> online<br />
content harmful to young people and<br />
automatically checking it.<br />
M1.6 All media devices at home can be controlled<br />
through single user interface.<br />
M2.9 2 D barcodes or RFID or suchlike, which can be read<br />
by a mobile phone or o<strong>the</strong>r mobile terminal,<br />
are widely used in different applications.<br />
M2.2 In such fields as art, <strong>the</strong>ater, cinema, music, and<br />
literature, <strong>the</strong>re are artistic activities whose viability is<br />
threatened due to a very small consumer population.<br />
Such small-scale artistic activities can be made<br />
economically viable not by increasing<br />
M3.10 Search technology that allows searchers to find<br />
<strong>the</strong> desired in<strong>for</strong>mation through fuzzy instructions.<br />
M1.10 Educational games are commonly used<br />
<strong>for</strong> supporting learning in primary and<br />
secondary education.<br />
M3.8 Technology that allows to utilize networked,<br />
but heterogeneous, global in<strong>for</strong>mation sources<br />
(<strong>the</strong> Web, etc.) like an encyclopedia<br />
(including a summarization function of important<br />
items and a question-and-answer mechanism).<br />
M3.7 A system capable of automatically retrieving from<br />
<strong>the</strong> network new in<strong>for</strong>mation and valuable knowledge<br />
with high relevance to <strong>the</strong> specified topic and<br />
presenting <strong>the</strong>m.<br />
M1.1 A virtual company, with € 100 million revenue<br />
(among 400 largest companies in Finland), that has no<br />
office building and conducts all business operations<br />
over <strong>the</strong> Internet (using e.g. virtual technology).<br />
M3.11 Search technology that allows searchers to find<br />
<strong>the</strong> desired in<strong>for</strong>mation using instructions given<br />
with sensible, natural language sentences<br />
in everyday use.<br />
M2.6 A high-resolution video distribution system that<br />
allows searching through and distribution of TV, film,<br />
and music archives of <strong>the</strong> past few years.<br />
M2.5 Significant share of TV content is watched<br />
on mobile terminals.<br />
M1.2 A remote distributed conferencing system with high<br />
realism that enables, with <strong>the</strong> aid of a virtual agent,<br />
participants to sharein<strong>for</strong>mation material and<br />
hold natural-language conversations.<br />
M2.1 In TV and o<strong>the</strong>r broadcasting media, advertising<br />
material can be adapted to individual viewers.<br />
M1.4 A display device that allows people to enjoy<br />
movies anywhere, anytime by directly projecting<br />
images on <strong>the</strong>ir retinas.<br />
M2.3 Traditional and participatory media have largely<br />
integrated and half of <strong>the</strong> content in a national<br />
newspaper is produced by <strong>the</strong> readers.<br />
2005 2010 2015 2020 2025 2030 2035<br />
Figure 6.4a. Time of social application of <strong>the</strong> statements (red technological realization, blue social<br />
application).<br />
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