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entire book - Chris Hables Gray

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[ 62 ] The Present<br />

the simulators (J. R. Wilson, 1988, pp. 1127-1129). While simulators were<br />

used extensively to prepare the soldiers who fought in the Persian Gulf, some<br />

experts complain that simulators don't take human factors into account, nor<br />

the mentality of the enemy (Sugawara, 1990).<br />

The quest in ongoing for "synthetic environments" and "seamless<br />

simulation." Sometimes the strategy is to work backward. The U.S. Army<br />

and ARPA (Advanced Research Projects Agency) have created an incredibly<br />

accurate simulation of the Battle of 75 Easting from the Gulf War, where<br />

the 2nd Armored Cavalry Regiment fought the Tawakalna Division of the<br />

Iraqi Republican Guard. The military claims, justifiably it seems, that this<br />

battle is the most accurately recorded combat engagement in human history.<br />

Bruce Sterling calls the simulation a "complete and utter triumph of chilling<br />

analytic, cybernetic rationality over chaotic, real life human desperation."<br />

He concludes that it is 'Virtual reality as a new way of knowledge: a new and<br />

terrible kind of transcendent military power" (Sterling, 1993, p. 52). But as<br />

impressive an experience as it is, will it really help U.S. soldiers fight better<br />

in other kinds of battles?<br />

The most ambitious simulation since the SDI test bed is the Air<br />

Force's project to design air combat simulators with intelligent artificial<br />

agents participating equally with humans on simulators. Despite the<br />

traditional early enthusiasm, the program seems bedeviled by problems.<br />

Yet the Chief of Staff of the U.S. Army can still claim in 1995 that the<br />

combination of live, virtual, and constructive simulations means that<br />

any option conceivable can be simulated (Sullivan, 1995, p. 10). The<br />

real problem is not simulator quality anyway, nor finding opponents to<br />

play with. The real problem is knowing what to practice for in postmodern<br />

war.<br />

C 4 I 2 (Command, Control, Communications, Computers,<br />

Intelligence, and Interoperability)<br />

Adm. William A. Owens (1995) is right when he argues that this is now<br />

a system of systems, linking 14 major sensor systems through 14 major<br />

C 4 I 2 nets to 14 precision-guided munitions. But while there have been<br />

remarkable increases in communications technology, there are still many<br />

operational failures (Gilmartin, 1987, p. 11; Marcus and Leopold, 1987;<br />

Wolfe, 1985), going back to the Worldwide Military Command and<br />

Control System (WWMCCS, pronounced "WIMEX"). Theodore<br />

Roszak reports:<br />

WIMEX is a global network of sensors, satellites, and computer facilities<br />

that ties together twenty-six major American command centers around<br />

the world. Since the mid-1970s, WIMEX has been the subject of frequent

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