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3. 최근 Company 이슈 ············································································································ 179 제7절 Shanda Interactive ·········································································································· 181 1. Company Profile ················································································································· 181 2. 기업 특징 및 경쟁력 분석 ··································································································· 182 3. 최근 Company 이슈 ············································································································ 184 참고자료 ·187 - iii -
표 목 차 <strong>게임</strong> 분류(장르 기준) ········································································································· 12 <strong>게임</strong> 산업 특수분류체계 : 문화관광부 ··············································································· 13 시장규모 전망 방법론 ········································································································ 15 지역별, 플랫폼별 산업성장률 지수 도출 방법 ··································································· 16 시장변인에 따른 지수 도출 ······························································································· 16 전세계 콘솔<strong>게임</strong> 시장 성장률(2006~2015) ········································································ 18 시장규모 추정 방법론 적용 예시 ······················································································· 19 추정식과 R2 값 ················································································································· 20 <strong>게임</strong>백서와 본 보고서의 차이점 ························································································· 21 세계 <strong>게임</strong> 시장규모 추이(2005~2015) ············································································ 25 권역별 <strong>게임</strong> 시장 규모 및 전망 ···················································································· 27 세계 콘솔<strong>게임</strong> 시장 규모 및 전망 ················································································· 29 세계 아케이드<strong>게임</strong> 시장 규모 및 전망 ············································································ 30 세계 온라인<strong>게임</strong> 시장 규모 및 전망 ··············································································· 32 세계 모바일<strong>게임</strong> 시장 규모 및 전망 ·············································································· 33 세계 PC<strong>게임</strong> 시장 규모 및 전망 ··················································································· 35 주요 모션 콘트롤러 특징 비교 ························································································ 37 닌텐도 3DS의 특징 ········································································································· 40 Onlive와 Gaikai의 서비스 제공 연혁··········································································· 42 Sega의 최신 아케이드<strong>게임</strong> 하드웨어 Ring 시리즈 ························································ 45 Zynga의 인수합병 및 투자유치 연혁 ············································································ 47 2009년 매출액 기준 온라인<strong>게임</strong> Top 15 ······································································· 48 유형별 부분 유료화 <strong>게임</strong> 이용자 비중 ·········································································· 49 인기 부분 유료화 <strong>게임</strong>의 유료 이용자 비중 ·································································· 50 태블릿 판매량 전망(2009 ~ 2013) ·············································································· 54 모바일<strong>게임</strong> 분야의 <strong>2010</strong>년 주요 인수합병 사례 ···························································· 57 2011년 M&A 가능성이 높은 모바일<strong>게임</strong> 업체 ······························································· 57 주요 다운로드 사이트 현황 ··························································································· 58 북미 <strong>게임</strong> 시장규모 추이(2005~2015) ··········································································· 63 미국 <strong>게임</strong> 시장규모 추이(2005~2015) ············································································ 65 미국 콘솔<strong>게임</strong>(가정용/휴대용 포함) 순위(2009년 기준) ················································· 67 미국 PC<strong>게임</strong> 순위(2009년 기준) ····················································································· 67 미국 <strong>게임</strong>(콘솔<strong>게임</strong>/PC<strong>게임</strong> 포함) 순위(<strong>2010</strong>년 11월 기준) ············································ 68 미국 MMO<strong>게임</strong> 순위(<strong>2010</strong>년 12월 14일 기준) ································································ 68 - iv -