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Bonded Des gn<br />

from the topics menu, is constructed, if students are to easily select the correct topic.<br />

In fact, the indexing for the two portals was undertaken by the designers alone after<br />

the intergenerational team’s design work had been completed, rather than in the<br />

spirit of bonded design, where children themselves would also have been involved.<br />

In the same way that the portals’ interfaces benefited from the child users expertise,<br />

so, in all probability, would the indexing. The students also approved of portals<br />

that are developed for specific subject fields rather than the universe of knowledge,<br />

and in almost all cases, said that when seeking information on Canadian history,<br />

they would prefer to use History Trek or KidSearch Canada in preference, say, to<br />

Google, MSN, or Yahoo.<br />

For those who have not worked closely with children, it may be hard to accept that<br />

a design team can function with members who are so young. In particular, eyebrows<br />

might be raised at the prospect of including students from grade three who are only<br />

eight- or nine-years’ old. Yet it is possible to accomplish this, and with children<br />

who were not especially chosen for their roles but were volunteers from a public<br />

(that is, state) school. The children were able to contribute their ideas (as were the<br />

adults), and the completed low-tech prototypes reflected the teams’ thinking as a<br />

whole, rather than being imposed by the adults. Of course, the children could not<br />

have achieved this alone, but nor could the adults. If the children drew upon the<br />

adults’ familiarity with information retrieval in a Web environment, the adults drew<br />

just as heavily upon the children’s familiarity with childhood.<br />

Bonded design is a method that involves users intimately in the design process. It<br />

does not simply ask users to test and respond to prototypes presented by professional<br />

designers (although it does turn to users for evaluations of the completed<br />

prototypes), but rather it incorporates members of the target user community into<br />

the decision making that lies behind the completion of these prototypes. In this<br />

way, users do not simply react to designs that are presented to them, but they help<br />

to create these designs. Such an approach provides an opportunity to accelerate the<br />

design process; instead of designing and testing over multiple iterations, as would<br />

be the approach in participatory design, bonded design over a limited number of<br />

design sessions can arrive at a low-tech prototype that has “bonded” the designers’<br />

professional expertise with the users’ expertise in being users to get the best<br />

out of both constituencies. As such, it is particularly appropriate when designing<br />

technologies for children. In order for designers to create for children, it is essential<br />

that children themselves be consulted, and bonded design is an ideal way to achieve<br />

this. Children really are able to cooperate with adult designers through discussion,<br />

drawing, (or other forms of “hands-on” design activities), and brainstorming, to<br />

reach a consensus on a design that satisfies the demands of the latter while meeting<br />

the special desires of the former. At the same time, bonded design, in its emphasis<br />

on bonding together two disparate groups within one design team, is a method that<br />

could also be applied in other intergenerational contexts (senior citizens come immediately<br />

to mind) or with other specialized user communities (such as members<br />

Copyright © 2007, Idea Group Inc. Copying or distributing in print or electronic forms without written permission<br />

of Idea Group Inc. is prohibited.

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