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Designing Children’s Multimedia 47<br />

Terms and Definitions:<br />

Building Bridges on Shifting Ground<br />

There is a huge discomfort with the current terminology used to talk and write about<br />

the nature of communicational practices in the digital age. An agreed vocabulary has<br />

yet to emerge. A wobbly bridge connects communication of similar ideas between<br />

disciplines. As if there is no concrete foundation supporting the structure of this<br />

conversation, each discipline has built its own bricks, inventing terminologies to<br />

offer a means of understanding. These have been insightful, formative but, at times,<br />

fractured, fragmented, and overlapping. Kuutti (1999) remarks on the situation in<br />

the information systems field: “Currently, each researcher tends to use his or her<br />

own framework and concepts, which rarely are integrated or even comparable to<br />

any marked extent” (Kuutti, 1999, p. 372). Technologies, forms, and mediums of<br />

communication are in flux; naturally, ideas about these new forms are in flux, too.<br />

Certainly in the context of a discussion about children, educational ideals about<br />

the best way forward in rebuilding (“reform”ing) a curriculum around constantly<br />

shifting ground acquiesce to this state of flux. A malleable frame of reference is a<br />

natural fit to such an interdisciplinary, flexible, and potentially rich site of creative,<br />

communicative development. Knowing one’s point of viewing and purpose then<br />

provides the kind of exacting measures necessary to progress knowledge about the<br />

way communicational practices are transforming and being transformed by new<br />

technological tools available in our society. My approach in this chapter is one of<br />

practical experience in multimedia design, and evidence from educational studies and<br />

studies in human-computer interaction theoretically underpinned by developmental<br />

psychology, semiotics, and socioculturalism. The intention of this chapter is not to<br />

develop a terminology suitable to sustain the current discourse, but to tease out the<br />

meanings of relevant existing terms.<br />

Multimodal texts communicate through the interplay of images and words. The<br />

Katie Morag stories that provided grounding for the children’s unit of work are a<br />

good example of this definition of multimedia. The opening page of all the Katie<br />

Morag picture books is a detailed map of the island with labels of each and every<br />

important place, like Granny Island’s house and the Post Office. The picture books<br />

are beautifully illustrated with watercolor landscapes that speak anew to the story<br />

each time they are looked at closely. Multimedia is a term used since the 1950s in<br />

manifestly varying ways. It refers to ”the use of two or more media to present information”<br />

(Green & Brown, 2002, p. 4). Adopted herein is the more specific term<br />

digital multimedia to “refer to any combination of media that can be interpreted,<br />

stored and displayed by a computer” (Green & Brown, 2002, p. 4). The wide range<br />

of modes of communication simultaneously at work when children interact with<br />

multimedia brings to bear, in this chapter, a discussion of visual literacy, digital literacy,<br />

and challenges to traditional notions of literacy. Communicative practice is a<br />

Copyright © 2007, Idea Group Inc. Copying or distributing in print or electronic forms without written permission<br />

of Idea Group Inc. is prohibited.

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