Abstract
Abstract
Abstract
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Interpret ng the Female User<br />
of personal interpretations. Therefore, BEME.com became embroiled in a process<br />
of continuous negotiation of different understandings of what a commercial WWW<br />
space for female users ought to be. Moreover, socially, culturally, and politically<br />
placed underlying factors informed the design team’s conceptualisation of the<br />
BEME.com experience. These were central to the visual, designed outcomes, supported<br />
by a collective knowledge used to rationalise the existence of BEME.com as<br />
a design product. These factors illustrate how deeply design processes are rooted in<br />
the social, cultural, and political conditions of everyday reality. At the same time,<br />
the designed products/experiences are implicated in the perpetuation of these factors,<br />
leaving minimal room for searching out alternatives. Moreover, the design<br />
process and the underlying factors offer important insight as to how Web designers<br />
interpreted the tasks at hand in relation to the audience and the client. Considering<br />
that BEME.com was created at the beginning of the WWW boom, these underlying<br />
factors functioned as primary sources of understanding of the unknown and newly<br />
developed WWW technologies. In this case, the motivation of the client to bring<br />
in Web design expertise derived from a need to maintain their position of power<br />
within a specific marketplace; a need which became the driving force. However, it<br />
was also something that limited the knowledge of those involved in the production<br />
process. Moreover, this need defined the way in which users were interpreted by<br />
both the client and the Web designer. In the case of BEME.com, this interpretation<br />
was based on gendered understandings grounded in historical continuities derived<br />
from both the design industry and women’s magazine publishing.<br />
Although the nature of Web designers’ knowledge changes throughout the design<br />
process, it does not mean that by expanding their knowledge, they gain more power<br />
to affect the design processes and their outcomes. On the contrary, the traditional<br />
context of women’s magazines from which BEME.com originated only further<br />
perpetuated the historically established hierarchy between users, designers, and<br />
clients. Therefore, a study of the design process and the underlying factors offers<br />
ways of understanding how knowledge could be seen as both promoting and<br />
limiting innovation. In the case of BEME.com, knowledge served to maintain the<br />
gendered status quo. However, it had another potential not greatly explored by the<br />
early Web designers: interactivity. Burnett and Marshall (2003) argue that online<br />
interactivity encourages users to engage in a different kind of literacy encompassing<br />
simultaneous reception and production. Such an understanding will have a profound<br />
impact on the role Web designers will play in constructing online experiences in the<br />
future. As Cameron (1998) aptly pointed out, interactivity within the context of the<br />
WWW offers experiences “in potential” (in Julier, 2000, p. 179) that are replacing<br />
a sequential narrative offered by other types of communication media. Hence, Web<br />
designers have to focus on consciously generating ”what-if” experiences, allowing<br />
online users to formulate their own outcomes. Under such circumstances, historical<br />
and traditional assumptions will not necessarily be in a position of power to dominate<br />
or determine the interactive process. The combination of simultaneous reception and<br />
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