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Sadowska<br />

production with “what-if” types of experiences will carry the authority to encourage<br />

more pronounced dialogue. In practical terms, such a shift in the conceptualisation<br />

of Web design has the potential to generate a scenario in which future outcomes<br />

will be based on a much more informed processes on the part of users, designers,<br />

and clients; processes that might include, among other things, dialogue between<br />

often very complex and conflicting agendas.<br />

Conclusion<br />

The media landscape is changing, where “… the popular … media now promote<br />

… a new rhetoric of freedom and independence for young women …” (McRobbie,<br />

1999, p. 11). This suggests that Web designers may no longer be able to use the<br />

commercial context and its imperatives as an alibi or justification for lack of innovation.<br />

BEME.com provides an example of the need for far more radical design<br />

in this commercial sector.<br />

‘Women aren’t a niche market and it’s time online publishers stopped treating them<br />

as if they were,’ … Part of the problem … is that many new sites are being offered<br />

by existing offline publishers, rather than truly innovative businesses. ‘They’re using<br />

traditional business models, trying to move a business model online which is<br />

aimed at protecting their existing territory.’ (D-PREA1a, 2000)<br />

Three key suggestions for better design for a female niche market emerge from<br />

the BEME.com case study. They are (a) centre all aspects of the design process on<br />

the actual end-user; (b) consciously recognise the folly of using gender alone as an<br />

appropriate description of female audiences; (c) be aware of social, cultural, and<br />

political factors that exert influence over the design process.<br />

Lack of understanding of the user can be detrimental to the design outcome. Although<br />

the audience is defined through the process of designing for a female niche market,<br />

these definitions cannot be based solely on designers’ implicit knowledge. They need<br />

to reflect real people who will interact with these design outcomes. There is also<br />

additional value in recognising the significance of the users’ participation within the<br />

design process. The ever-growing focus on online interactivity brings into spotlight<br />

the role users play in co-designing of the WWW sites. This is a crucial factor and<br />

can no longer be omitted from design process. With specific reference to female<br />

users, reliance on gender as the defining factor on the part of Web designers only<br />

perpetuates stereotypes and does not respond to real needs. Reliance on gender as<br />

a guiding tool in designing for female online users in the UK market has proven<br />

to be misguided. Female audiences have already demonstrated active participation<br />

Copyright © 2007, Idea Group Inc. Copying or distributing in print or electronic forms without written permission of<br />

Idea Group Inc. is prohibited.

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