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Van Richten's Monster Hunter's.pdf - Askadesign.com

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g transmits the contagion does not affect one or more particular phenotypes, c<br />

the viability of the disease. (A human<br />

attacked by a werebear is no less likely<br />

to acquire lycanthropy than a human<br />

attacked by a werewolf.) In contrast,<br />

other humanoid races appear more<br />

likely to acquire lycanthropy from just<br />

while infected folk representing other<br />

phenotypes are unknown to their race.<br />

Often, the humanoid's own lore and<br />

beliefs support this theory. Kobolds, for<br />

example, are particularly fearful of<br />

werebats. In my opinion, this fear is<br />

The following table lists one or more phenotypes to which a major race is<br />

vulnerable. (Note that these entries en<strong>com</strong>pass racial varieties, such as demo<br />

[dwarves], aquatic elves, etc.) If a member of the race is wounded by such a<br />

lycanthrope, the odds of infection are as usual: 2% per hit point of damage<br />

sustained.<br />

The table also provides a "resistance percentage." This applies if a member<br />

of the race is wounded by a lycanthrope not of the phenotypes listed. The DM<br />

should roll Id100 and <strong>com</strong>pare the result to this percentage. If the roll is equal<br />

to or less than the stated percentage, the usual process is used, based on a 2%<br />

chance of infection per hit point sustained. If the roll is greater than the stated<br />

percentage, however, the victim is immune to this particular lycanthrope (the<br />

individual attacker, not the entire phenotype).<br />

Susceptibility by Race<br />

Race<br />

Buabear -<br />

Drow<br />

Dwarf<br />

Elf (non-drow)<br />

Infective Phenotypes<br />

Werewolf, wereboar<br />

All<br />

Resistance<br />

Percentage<br />

75%<br />

95%<br />

-<br />

-<br />

Gnoll<br />

Gnome<br />

Goblin<br />

Half-elf<br />

Half-orc<br />

Werefox, werebear<br />

All<br />

Werebat. wererat<br />

All<br />

All<br />

70%<br />

-<br />

90%<br />

-<br />

-<br />

Halfling All -<br />

Hobgoblin Wereboar, wererat 80%<br />

Human<br />

Kender<br />

All<br />

AI1<br />

-<br />

-<br />

Kobold<br />

Werebat, wererat 95%<br />

Oare ~.,<br />

Orc<br />

Sahuaain ~~ - Troll<br />

Werebear. wereboar, werewolf<br />

Wereboar, wererat<br />

Wereshark. wereseal<br />

Werebear, werewolf<br />

65%<br />

70%<br />

55%<br />

50%<br />

Example: Two trolls are attacked by werebats-not ai phenotype to which<br />

trolls are specifically susceptible. The resistance percerii tage for trolls is 50%.<br />

Each troll is attacked by one werebat. The DM rolls 1d.l 00 for "Troll A," with a<br />

result of 45. Troll A is susceptible to the specific werebs t attacking it, and its<br />

chance of contracting lycanthropy is 2% per hit point of damage suffered. For<br />

Troll 6. however, the DM rolls 70. This troll is totally imr nune to infection from<br />

the werebat currently attacking it. Should the werebat ai :tacking Troll A switch its<br />

attention to Troll E; however. the DM would have to rolli dl00 again for Troll B.

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