Van Richten's Monster Hunter's.pdf - Askadesign.com
Van Richten's Monster Hunter's.pdf - Askadesign.com
Van Richten's Monster Hunter's.pdf - Askadesign.com
You also want an ePaper? Increase the reach of your titles
YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.
g transmits the contagion does not affect one or more particular phenotypes, c<br />
the viability of the disease. (A human<br />
attacked by a werebear is no less likely<br />
to acquire lycanthropy than a human<br />
attacked by a werewolf.) In contrast,<br />
other humanoid races appear more<br />
likely to acquire lycanthropy from just<br />
while infected folk representing other<br />
phenotypes are unknown to their race.<br />
Often, the humanoid's own lore and<br />
beliefs support this theory. Kobolds, for<br />
example, are particularly fearful of<br />
werebats. In my opinion, this fear is<br />
The following table lists one or more phenotypes to which a major race is<br />
vulnerable. (Note that these entries en<strong>com</strong>pass racial varieties, such as demo<br />
[dwarves], aquatic elves, etc.) If a member of the race is wounded by such a<br />
lycanthrope, the odds of infection are as usual: 2% per hit point of damage<br />
sustained.<br />
The table also provides a "resistance percentage." This applies if a member<br />
of the race is wounded by a lycanthrope not of the phenotypes listed. The DM<br />
should roll Id100 and <strong>com</strong>pare the result to this percentage. If the roll is equal<br />
to or less than the stated percentage, the usual process is used, based on a 2%<br />
chance of infection per hit point sustained. If the roll is greater than the stated<br />
percentage, however, the victim is immune to this particular lycanthrope (the<br />
individual attacker, not the entire phenotype).<br />
Susceptibility by Race<br />
Race<br />
Buabear -<br />
Drow<br />
Dwarf<br />
Elf (non-drow)<br />
Infective Phenotypes<br />
Werewolf, wereboar<br />
All<br />
Resistance<br />
Percentage<br />
75%<br />
95%<br />
-<br />
-<br />
Gnoll<br />
Gnome<br />
Goblin<br />
Half-elf<br />
Half-orc<br />
Werefox, werebear<br />
All<br />
Werebat. wererat<br />
All<br />
All<br />
70%<br />
-<br />
90%<br />
-<br />
-<br />
Halfling All -<br />
Hobgoblin Wereboar, wererat 80%<br />
Human<br />
Kender<br />
All<br />
AI1<br />
-<br />
-<br />
Kobold<br />
Werebat, wererat 95%<br />
Oare ~.,<br />
Orc<br />
Sahuaain ~~ - Troll<br />
Werebear. wereboar, werewolf<br />
Wereboar, wererat<br />
Wereshark. wereseal<br />
Werebear, werewolf<br />
65%<br />
70%<br />
55%<br />
50%<br />
Example: Two trolls are attacked by werebats-not ai phenotype to which<br />
trolls are specifically susceptible. The resistance percerii tage for trolls is 50%.<br />
Each troll is attacked by one werebat. The DM rolls 1d.l 00 for "Troll A," with a<br />
result of 45. Troll A is susceptible to the specific werebs t attacking it, and its<br />
chance of contracting lycanthropy is 2% per hit point of damage suffered. For<br />
Troll 6. however, the DM rolls 70. This troll is totally imr nune to infection from<br />
the werebat currently attacking it. Should the werebat ai :tacking Troll A switch its<br />
attention to Troll E; however. the DM would have to rolli dl00 again for Troll B.