Van Richten's Monster Hunter's.pdf - Askadesign.com
Van Richten's Monster Hunter's.pdf - Askadesign.com
Van Richten's Monster Hunter's.pdf - Askadesign.com
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umber of other factors. DMs<br />
‘eel free to add other modifiers<br />
ke sense in their campaigns.<br />
use the lands of Ravenloft are<br />
:al manifestation of evil<br />
te, the effects of sanctified<br />
d structures are diluted as<br />
ed to those in other locates.<br />
ly. when in Ravenloft, undead<br />
led according to the Turning<br />
/tables presented in the<br />
is ofDi--ad rulebook. If the<br />
: is on sanctified ground,<br />
r, the standard Turning<br />
1 table from the P/ayer’s<br />
iok is used (making it easier<br />
jts to turn the monsters).<br />
tified places also give the fol-<br />
modifiers to related functions<br />
ut of the Demiplane of Dread):<br />
:ntment of<br />
symbol: +2 on Cha check<br />
ire touching/manipulating<br />
item: -2 on saving throw<br />
3ire passing portal warded by<br />
;ed item: -1 on saving throw<br />
srs and DMs should bear in<br />
hat keeping a vampire at bay<br />
)t negate its ability to attack<br />
son presenting a holy symbol.<br />
tature could hurl objects,<br />
!to charm the character with<br />
ibol, summon minions to deal<br />
: offender, or a host of other<br />
. A successful presentment<br />
means the vampire cannot<br />
ch within 5’ of the holy<br />
, (If the vampire is somehow<br />
to <strong>com</strong>e within five feet of the<br />
:er, the effect of the<br />
ment ends.) Note that a<br />
e could attack with a long<br />
n. such as a spear.<br />
jood-aligned holy symbol is<br />
3 vampire’s field of vision, it<br />
a +I penalty to its Initiative for<br />
as it can see the item. A<br />
e seeing a Good-aligned holy<br />
will normally show some sign<br />
iste or hatred-hissing and<br />
I in anger, flinching away as if<br />
in pain, etc.-unless it successfully<br />
saves vs. spell. A successful saving<br />
throw means the creature has sup-<br />
pressed its natura! reaction. If it suc-<br />
cessfully saves, the creature can view<br />
the item without effect from then on.<br />
Vampires find it very difficult to<br />
touch, move, destroy, or otherwise<br />
manipulate Good-aligned holy<br />
symbols; even covering the item or<br />
removing it from view requires a<br />
great effort of will. To touch or<br />
otherwise manipulate a holy symbol,<br />
the vampire must successfully save<br />
vs. spell. This save is separate from<br />
the roll to see if it can suppress its<br />
visible reaction. A successful save<br />
means the monster can touch the<br />
item this time. Any subsequent<br />
attempt to touch or manipulate the<br />
item requires another save.<br />
Note that vampires gain a bonus to<br />
both the above saving throws as they<br />
progress in age. The monster<br />
receives a bonus of + 1 for every age<br />
category past Fledgling. Thus, a<br />
Mature vampire gains a +I bonus,<br />
while a Patriarch receives a +6 bonus!<br />
Blessed A cco~ents<br />
The procedure for holding a vampire<br />
at bay using a blessed accoutrement<br />
is the same as that for using a holy<br />
symbol. Use the table for Turning<br />
Undead in the PHB (or. when playing<br />
in the RAVENLOFT campaign setting,<br />
use the tables in the Domains of<br />
Dread book), but with a +2 penalty to<br />
reflect the lesser power of a blessed<br />
accoutrement. The dice roll is further<br />
modified by + 1 for every age<br />
category of the vampire above Old. If<br />
the dice roll is successful, the<br />
vampire is held at bay for 2d4 melee<br />
rounds at a distance of five feet. If the<br />
DM wishes, some of the modifiers<br />
from the “Modifiers for Turning<br />
Vampires” list above may be applied.<br />
Another <strong>com</strong>mon use for blessed<br />
accoutrements is to keep a vampire<br />
d