Van Richten's Monster Hunter's.pdf - Askadesign.com
Van Richten's Monster Hunter's.pdf - Askadesign.com
Van Richten's Monster Hunter's.pdf - Askadesign.com
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,. . . . . . .<br />
, . . :.<br />
Any time the PC uses a golem<br />
ability, you should make a powers<br />
check for that character. The base<br />
chance of attracting the attention of<br />
abilities of his new body, he merely<br />
keeps alive for a brief while longer the<br />
slim hope of returning to his former<br />
self. The amount of time a PC has<br />
the character's Wisdom and whether or<br />
not his brain was transplanted into the<br />
golem's body. Characters who've<br />
undergone such a transplant tend to<br />
retain their own personalities for a<br />
slightly greater period of time, as more<br />
of their "true self" inhabits the body.<br />
. ,<br />
before he be<strong>com</strong>es an NPC is based on , .<br />
Stag06 Of P iSSOl~O~ .<br />
The table on page 284 shows how<br />
many days elapse before a PC's<br />
personality disintegrates and he is<br />
forever lost. This disintegration is<br />
marked by five stages: intact,<br />
dominant, balanced, faint, and golem.<br />
Consult the column corresponding to<br />
the character's Wisdom. Anytime the<br />
PC uses the powers of his new form,<br />
however, his Wisdom is reduced by 1<br />
point for purposes of determining the<br />
rate of the character's decline.<br />
The text below defines each of the<br />
five stages of personality dissolution.<br />
This information should be shared with<br />
the player trapped in the golem body,<br />
so he can attempt to roleplay<br />
accordingly. If the player does not do<br />
so, however, feel free to have the PC<br />
make both fear and horror checks as<br />
he slowly feels himself losing control.<br />
Intact: The PC's personality is<br />
essentially unchanged at this first<br />
stage. However, the PC should<br />
certainly be horrified by his situation<br />
and behave accordingly.<br />
Dominant: Minor changes occur in<br />
the PC's personality. Although the PC<br />
is still in charge, tell the character he<br />
feels angry, moody, and hurt over<br />
minor incidents that would normally<br />
not bother him at all.<br />
Balanced: At this point, the PC is<br />
truly caught up in the struggle to<br />
control his personality. No matter what<br />
the PC's original alignment was, it now<br />
be<strong>com</strong>es chaotic due to the PC's inner