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Van Richten's Monster Hunter's.pdf - Askadesign.com

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ms. When the search is narrowed to a<br />

sh ort list of suspects, it's a good idea to<br />

PE netrate the living quarters of those<br />

PE :ople and look for evidence. I am not<br />

su iggesting that the intrepid hunter find<br />

a way to break into the home of anyone<br />

WI IO was not accounted for the last time<br />

th e lycanthrope made an appearance.<br />

W hen criminal activity is justified by the<br />

vi rtue of its intent, then the line between<br />

9( iod and evil is lost and we quickly find<br />

01 Jrselves hard in the <strong>com</strong>pany of those<br />

W e despise. Rather, I am suggesting that<br />

th e hunter enter into a, shall we say,<br />

d, iplomatic form of pursuit.<br />

Pose as a delivery clerk, drop by<br />

u1 iexpectedly for tea, even boorishly<br />

in tvite yourself into the suspect's home<br />

UI nder the pretense of using the faciliti(<br />

es, but find some way to insinuate<br />

Y' Durself into the suspect's quarters, if<br />

01 niy to take a quick look around. It's<br />

..ot n necessary to find the meat larder in<br />

order to confirm your hunch. If you<br />

have reason to believe that someone is<br />

a werebeast, then a simple scan of their<br />

living room can condemn them. Do not<br />

look for overt signs of violence and<br />

cannibalism, but for subtler clues that<br />

fit into the puzzle you have already<br />

been piecing together. Observe the suspect's<br />

taste in decoratlon, for example.<br />

A dark and disturbing painting often reflects<br />

a similarly disposed character. Or<br />

seek objects lying about that link the<br />

person to the scene of a crime, like a<br />

possession of the deceased. I once<br />

identified a wererat when I coincidentally<br />

observed a shiny brooch on its<br />

coffee table that had belonged to a<br />

friend of mine, recently murdered.<br />

Wilderness Lairs<br />

My discussion of the wilderness lair<br />

assumes that the hunting party has<br />

already found it-whether they have<br />

followed a set of tracks to the<br />

monster's doorstep, convinced a<br />

natural animal of the beast's<br />

phenotype to lead them there, or<br />

bungled upon it by sheer luck.<br />

'WEREBEASTS Y<br />

Discovering the residence of the<br />

beast is a step in the process of both<br />

identifying the beast and learning a bit<br />

about it. If you are lucky, you may find<br />

some insight into the monster's habits,<br />

and maybe a record of what the<br />

lycanthrope knows about you. But best<br />

of all, a hunting party that locates the<br />

lair of a werebeast has just located the<br />

ideal place to set a trap!<br />

When the place in question is lo-<br />

cated, first search it for all its en-<br />

trances and exits and all its hidden<br />

nooks and crannies. Then learn what<br />

you can about the beast's domestic<br />

habits-where it sleeps, stores its food,<br />

hides if necessary, and so on. Finally,<br />

design a trap that will blend into the<br />

surroundings, avoiding the disturbance<br />

A great way to turn a simple<br />

hack-'n'-sla!jh adventure into a detective<br />

mystery is to very subtly<br />

wave ciues ,of the lycanthrope's<br />

identity under the PCs' noses.<br />

Introduce objects or sounds or<br />

smells that readily blend into innocent<br />

backgrounds and then challenge<br />

the PCs by linking them to the<br />

murders, iater on in the adventure.<br />

Sometimes the tiniest clue is the<br />

key that breaks the mystery wide<br />

open, and the werebeast's lair is the<br />

ideal place to plant it.<br />

If and when the PCs discover the<br />

lair of a lycanthrope, particularly the<br />

wilderness location, the DM should<br />

pay close attention to how carefully<br />

they approach and search the area.<br />

Most animals can easily tell if their<br />

lair has been <strong>com</strong>promised, without<br />

even entering it, and the best-laid<br />

plans may be wasted by one PC<br />

footprint.<br />

Always give the PCs a chance to<br />

find every secret door in the lair, but<br />

seek ingenious ways to keep them<br />

from turning the creature's home<br />

into a death trap; this is the<br />

monster's home turf. after all, and<br />

should not be easily used against it.

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