Van Richten's Monster Hunter's.pdf - Askadesign.com
Van Richten's Monster Hunter's.pdf - Askadesign.com
Van Richten's Monster Hunter's.pdf - Askadesign.com
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3<br />
3ne of the easiest ways to create a<br />
mique flesh golem is through the use<br />
2f unusual or exceptional body parts.<br />
Body parts taken from monsters,<br />
demihuman races, and even animals<br />
can affect the golem's basic ability<br />
scores and other Fundamental statis-<br />
tics. (Unusual parts may also give a<br />
golem other extraordinary abilities,<br />
which are discussed on page 235.)<br />
The table to the right is organized<br />
by body part. Each subtable presents<br />
a range of creatures whose corpses<br />
might supply <strong>com</strong>ponents to the<br />
adventurous assembler. However, the<br />
charts are by no means exhaustive.<br />
Further, they're provided as<br />
guidelines only; as DM, you should<br />
feel free to expand and adapt the<br />
information as you see fit. For<br />
example, if a maniacal NPC in your<br />
campaign creates a flesh golem using<br />
the arms of a hobgoblin. you could<br />
assume this option boosts the<br />
creature's Strength by 1 point.<br />
considering a hobgoblin is similar in<br />
Strength to a bugbear.<br />
There is one restriction in regard to<br />
<strong>com</strong>bining various creatures' body<br />
parts: AI/ parts used to creak a<br />
particulargoiem must <strong>com</strong>e fi-om<br />
creatures within one size category of<br />
each other For example, the arms of<br />
a hill giant (size: Huge) could not be<br />
placed on the body of a human (size:<br />
Medium). However, the same arms<br />
could be placed on the body of a<br />
gnoll (size: Large). The MCNSTROUS<br />
MAVUAL tome lists all size categories<br />
for monsters and creatures.<br />
Torsos<br />
Hill giant<br />
Ogre<br />
Bugbear<br />
Dwarf<br />
Horse<br />
Arms<br />
Hill giant<br />
Owlbear<br />
Goblyn<br />
Elf<br />
Gnoll<br />
Legs<br />
Horse<br />
Elf<br />
Ogre<br />
Huge spider<br />
Wolfwere<br />
+3 Strength<br />
+2 Strength<br />
+I Strength<br />
+I Constitution<br />
+1 Constitution,<br />
+1 Strength<br />
+2 Strength,<br />
-2 Dexterity<br />
+I Strength,<br />
+2 Damage (from<br />
claws)<br />
+I Strength,<br />
+I Dexterity<br />
+1 Dexterity<br />
+I Strength<br />
MV 24; extra<br />
attacks 2 rear<br />
hooves, damage<br />
ld411d4<br />
+1 Dexterity<br />
MV 9, +I Strength<br />
MV 18, +1<br />
Dexterity<br />
MV 18, +I<br />
Constitution<br />
Miscellaneous<br />
Elf eyes 60' infravision,<br />
+1 Charisma<br />
Giant fly eyes 360-degree vision;<br />
surprised on roll of<br />
1 only<br />
Heart of a lion +I Hit Dice<br />
Heart of a paladin +2 Hit Dice,<br />
t2 Charisma<br />
Blood of a bard +1 Charisma<br />
Lie Span<br />
such gradual changes. However, for all<br />
practical purposes, we must assume<br />
By all accounts, golems do not<br />
that flesh golems can live forever. (Not<br />
experience physical development, nor surprisingly, this immortality applies<br />
do they age. It is possible that a equally to golems made of materials<br />
golem's life span is so long that we, others than flesh.)<br />
who live for but a moment by<br />
I base this assumption upon the<br />
<strong>com</strong>parison, simply cannot recognize experiences of others, as well as upon