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Van Richten's Monster Hunter's.pdf - Askadesign.com

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.._ :"&' . .<br />

3<br />

3ne of the easiest ways to create a<br />

mique flesh golem is through the use<br />

2f unusual or exceptional body parts.<br />

Body parts taken from monsters,<br />

demihuman races, and even animals<br />

can affect the golem's basic ability<br />

scores and other Fundamental statis-<br />

tics. (Unusual parts may also give a<br />

golem other extraordinary abilities,<br />

which are discussed on page 235.)<br />

The table to the right is organized<br />

by body part. Each subtable presents<br />

a range of creatures whose corpses<br />

might supply <strong>com</strong>ponents to the<br />

adventurous assembler. However, the<br />

charts are by no means exhaustive.<br />

Further, they're provided as<br />

guidelines only; as DM, you should<br />

feel free to expand and adapt the<br />

information as you see fit. For<br />

example, if a maniacal NPC in your<br />

campaign creates a flesh golem using<br />

the arms of a hobgoblin. you could<br />

assume this option boosts the<br />

creature's Strength by 1 point.<br />

considering a hobgoblin is similar in<br />

Strength to a bugbear.<br />

There is one restriction in regard to<br />

<strong>com</strong>bining various creatures' body<br />

parts: AI/ parts used to creak a<br />

particulargoiem must <strong>com</strong>e fi-om<br />

creatures within one size category of<br />

each other For example, the arms of<br />

a hill giant (size: Huge) could not be<br />

placed on the body of a human (size:<br />

Medium). However, the same arms<br />

could be placed on the body of a<br />

gnoll (size: Large). The MCNSTROUS<br />

MAVUAL tome lists all size categories<br />

for monsters and creatures.<br />

Torsos<br />

Hill giant<br />

Ogre<br />

Bugbear<br />

Dwarf<br />

Horse<br />

Arms<br />

Hill giant<br />

Owlbear<br />

Goblyn<br />

Elf<br />

Gnoll<br />

Legs<br />

Horse<br />

Elf<br />

Ogre<br />

Huge spider<br />

Wolfwere<br />

+3 Strength<br />

+2 Strength<br />

+I Strength<br />

+I Constitution<br />

+1 Constitution,<br />

+1 Strength<br />

+2 Strength,<br />

-2 Dexterity<br />

+I Strength,<br />

+2 Damage (from<br />

claws)<br />

+I Strength,<br />

+I Dexterity<br />

+1 Dexterity<br />

+I Strength<br />

MV 24; extra<br />

attacks 2 rear<br />

hooves, damage<br />

ld411d4<br />

+1 Dexterity<br />

MV 9, +I Strength<br />

MV 18, +1<br />

Dexterity<br />

MV 18, +I<br />

Constitution<br />

Miscellaneous<br />

Elf eyes 60' infravision,<br />

+1 Charisma<br />

Giant fly eyes 360-degree vision;<br />

surprised on roll of<br />

1 only<br />

Heart of a lion +I Hit Dice<br />

Heart of a paladin +2 Hit Dice,<br />

t2 Charisma<br />

Blood of a bard +1 Charisma<br />

Lie Span<br />

such gradual changes. However, for all<br />

practical purposes, we must assume<br />

By all accounts, golems do not<br />

that flesh golems can live forever. (Not<br />

experience physical development, nor surprisingly, this immortality applies<br />

do they age. It is possible that a equally to golems made of materials<br />

golem's life span is so long that we, others than flesh.)<br />

who live for but a moment by<br />

I base this assumption upon the<br />

<strong>com</strong>parison, simply cannot recognize experiences of others, as well as upon

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