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Van Richten's Monster Hunter's.pdf - Askadesign.com

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Assembly Time md Cos{<br />

Flesh Bone Clay Glass Metal Stone Straw Wood<br />

Preparation<br />

time 6 wks 1 rnth 3 wks 3 mths 2mths 2 mths 2 wks 1 rnth<br />

cos[ or<br />

assembly (gp) 50,000 35,000 65,000 125,000 100,000 80,000 100 20,000<br />

Notes<br />

Preparation time is the period spent<br />

gathering materials and equipment. It<br />

does not include the many months or<br />

years of planning and research that<br />

that he or she can focus on the “art.”<br />

Remember too that those who are obsessed<br />

with creating life often spend<br />

everything they have to achieve their<br />

goal-be they a pauper or a prince.<br />

some creators perform beforehand.<br />

CraftmnansWV<br />

Time orassembly represents the<br />

actual number of hours the creator The table above reflects the minimum<br />

spends physically putting his creation investment for an “average” golem.<br />

together. (When added to preparation (Base statistics for such golems are<br />

time, this equals the “construction time” presented in Chapters Three and<br />

presented in the MONSTROUS MANUAL Four.) A creator who invests more<br />

tome.) In general, this is the minimum time and money-or less-can create<br />

time required to achieve satisfactory re- golems of varying quality, as outlined<br />

sults. When an obsessive creator is below. These variations help DMs<br />

working toward perfection, additional tailor a particular golem to the needs<br />

time may be devoted to the task. of their campaigns. For example, a<br />

Cost ofassembiy includes cash ex- poorly constructed golem may be just<br />

penditures for labor and incidental ex- the foe for an inexperienced party.<br />

penses, as well as the basic cost of Excellent: If a creator invests twice<br />

materials and equipment needed. the usual creation time and expense,<br />

Repeated from the MONSTROUS MANUAL the golem gains +I to physical attribbook,<br />

these figures should be viewed utes and an additional 2d3 points to<br />

as basic guidelines for RAVENLOFT its Charisma.<br />

campaigns. As materials vary, so do Good: If a creator invests 50% more<br />

costs (a stone golem, for example, resources and time, the golem gains<br />

would cost more if carved from gran- + 1 to two of its physical statistics<br />

ite than from sandstone). Other fac- (DM’s choice) and an additional Id3<br />

tors also affect cost. In general, DMs points of Charisma.<br />

should let the story at hand determine Average: No bonuses or penalties<br />

how much a creator spends-and, if<br />

the creator is poor, determine how<br />

that person obtains those funds. Bear<br />

in mind that a golem created through<br />

obsession (as opposed to traditional<br />

magic) may cost far less than<br />

amounts shown; the creator serves as<br />

the craftsman. On the other hand,<br />

even a master craftsman might hire<br />

others for incidental or gritty tasks, so<br />

apply.<br />

Poor: If the time and cost are reduced<br />

by 25%, the golem suffers a -1<br />

penaky to all physical attributes.<br />

Further, its Charisma drops ld3<br />

points.<br />

Shoddy: If the time and cost are reduced<br />

by 50%, the golem suffers a -2<br />

penalty to all physical attributes, and<br />

its Charisma drops 2d3 points.

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