Van Richten's Monster Hunter's.pdf - Askadesign.com
Van Richten's Monster Hunter's.pdf - Askadesign.com
Van Richten's Monster Hunter's.pdf - Askadesign.com
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Assembly Time md Cos{<br />
Flesh Bone Clay Glass Metal Stone Straw Wood<br />
Preparation<br />
time 6 wks 1 rnth 3 wks 3 mths 2mths 2 mths 2 wks 1 rnth<br />
cos[ or<br />
assembly (gp) 50,000 35,000 65,000 125,000 100,000 80,000 100 20,000<br />
Notes<br />
Preparation time is the period spent<br />
gathering materials and equipment. It<br />
does not include the many months or<br />
years of planning and research that<br />
that he or she can focus on the “art.”<br />
Remember too that those who are obsessed<br />
with creating life often spend<br />
everything they have to achieve their<br />
goal-be they a pauper or a prince.<br />
some creators perform beforehand.<br />
CraftmnansWV<br />
Time orassembly represents the<br />
actual number of hours the creator The table above reflects the minimum<br />
spends physically putting his creation investment for an “average” golem.<br />
together. (When added to preparation (Base statistics for such golems are<br />
time, this equals the “construction time” presented in Chapters Three and<br />
presented in the MONSTROUS MANUAL Four.) A creator who invests more<br />
tome.) In general, this is the minimum time and money-or less-can create<br />
time required to achieve satisfactory re- golems of varying quality, as outlined<br />
sults. When an obsessive creator is below. These variations help DMs<br />
working toward perfection, additional tailor a particular golem to the needs<br />
time may be devoted to the task. of their campaigns. For example, a<br />
Cost ofassembiy includes cash ex- poorly constructed golem may be just<br />
penditures for labor and incidental ex- the foe for an inexperienced party.<br />
penses, as well as the basic cost of Excellent: If a creator invests twice<br />
materials and equipment needed. the usual creation time and expense,<br />
Repeated from the MONSTROUS MANUAL the golem gains +I to physical attribbook,<br />
these figures should be viewed utes and an additional 2d3 points to<br />
as basic guidelines for RAVENLOFT its Charisma.<br />
campaigns. As materials vary, so do Good: If a creator invests 50% more<br />
costs (a stone golem, for example, resources and time, the golem gains<br />
would cost more if carved from gran- + 1 to two of its physical statistics<br />
ite than from sandstone). Other fac- (DM’s choice) and an additional Id3<br />
tors also affect cost. In general, DMs points of Charisma.<br />
should let the story at hand determine Average: No bonuses or penalties<br />
how much a creator spends-and, if<br />
the creator is poor, determine how<br />
that person obtains those funds. Bear<br />
in mind that a golem created through<br />
obsession (as opposed to traditional<br />
magic) may cost far less than<br />
amounts shown; the creator serves as<br />
the craftsman. On the other hand,<br />
even a master craftsman might hire<br />
others for incidental or gritty tasks, so<br />
apply.<br />
Poor: If the time and cost are reduced<br />
by 25%, the golem suffers a -1<br />
penaky to all physical attributes.<br />
Further, its Charisma drops ld3<br />
points.<br />
Shoddy: If the time and cost are reduced<br />
by 50%, the golem suffers a -2<br />
penalty to all physical attributes, and<br />
its Charisma drops 2d3 points.