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Van Richten's Monster Hunter's.pdf - Askadesign.com

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Sdiva Poisoning<br />

A character bitten by this type of<br />

vampire is entitled to a saving throw<br />

vs. poison. It is best if the DM makes<br />

this roll secretly, If the save is<br />

successful, the victim suffers only<br />

2d4 points of damage; should this be<br />

enough to kill the victim on the spot,<br />

he or she won't rise as a vampire. If<br />

the character fails the save, 2d4 days<br />

later he or she will suffer sudden<br />

heart failure and drop instantly and<br />

painlessly dead. Within Id4 days of<br />

burial the character will rise as a<br />

Fledgling vampire. under the control<br />

of its killer.<br />

Vtnnpiric Cyrses<br />

Some vampires have the ability to<br />

cast a special version of the unique<br />

priest spell, diuirie curse, once per<br />

day at most (DM's choice). The<br />

effects of this curse are always the<br />

same. Should the victim fail a saving<br />

throw vs. spell, every time the sun<br />

rises thereafter he or she loses 1<br />

point of Strength. When the victim<br />

reaches 0 Strength, he or she dies<br />

and will rise as a vampire under the<br />

control of the monster who cast the<br />

curse. If the vampire that inflicted the<br />

curse is destroyed, the curse <strong>com</strong>es<br />

to an end and the character regains 1<br />

point of Strength per day. This is a<br />

particularly unpleasant effect, and<br />

Ympiric CLlrses<br />

Some of the monsters also have the<br />

dread ability to impart vampirism via a<br />

curse. With their voice and their gaze<br />

they are able to afflict a victim with a<br />

terrible wasting disease that drains the<br />

body's strength. ARer a number of<br />

days, the victim dies and then rises as<br />

a vampire the second night after burial.<br />

The only means of saving the victim<br />

known to me is to destroy the cursing<br />

/3 vampire before the victim Finally<br />

vampires able to use this curse<br />

should be few and far between.<br />

Vampires wfi Surviving<br />

"C;oodness"<br />

It's entirely up to the DM if a particular<br />

newly formed vampire retains<br />

some part of his or her mortal attitudes,<br />

emotions, and beliefs upon the<br />

transition to undeath. For DMs who<br />

like concrete rules, try the following:<br />

If a character is killed by a<br />

vampire, and the creating vampire is<br />

destroyed or leaves the area before<br />

the victim rises as a vampire, roll 8d6<br />

and <strong>com</strong>pare the result to the victim's<br />

Wis. If the result is equal to or greater<br />

than the victim's Wisdom, the newly<br />

formed vampire is <strong>com</strong>pletely and<br />

utterly Chaotic Evil. If the dice roll is<br />

less than the victim's Wisdom,<br />

however, there's a possibility that the<br />

new Fledgling vampire might retain<br />

some portion of its previous<br />

worldview, possibly including<br />

alignment. (See Chapter Eleven, "The<br />

Mind of the Vampire.")<br />

Note: This does not mean that a<br />

PC who be<strong>com</strong>es a vampire can<br />

remain a PC! The only purpose of this<br />

"rule" is to give DMs the opportunity<br />

to add some roleplaying spice to<br />

vampires. To repeat, a PC who<br />

be<strong>com</strong>es a vampire immediately<br />

be<strong>com</strong>es an NPC, under the <strong>com</strong>plete<br />

control of the DM.<br />

succumbs. Of course, the body can be<br />

destroyed to prevent it from rising, but<br />

this is obviously too late to help the<br />

victim. In general, any victim brought<br />

to death by any draining effects of a<br />

vampire, but not by normal <strong>com</strong>bat or<br />

spell damage, is a candidate to<br />

be<strong>com</strong>e undead.

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