Van Richten's Monster Hunter's.pdf - Askadesign.com
Van Richten's Monster Hunter's.pdf - Askadesign.com
Van Richten's Monster Hunter's.pdf - Askadesign.com
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Sdiva Poisoning<br />
A character bitten by this type of<br />
vampire is entitled to a saving throw<br />
vs. poison. It is best if the DM makes<br />
this roll secretly, If the save is<br />
successful, the victim suffers only<br />
2d4 points of damage; should this be<br />
enough to kill the victim on the spot,<br />
he or she won't rise as a vampire. If<br />
the character fails the save, 2d4 days<br />
later he or she will suffer sudden<br />
heart failure and drop instantly and<br />
painlessly dead. Within Id4 days of<br />
burial the character will rise as a<br />
Fledgling vampire. under the control<br />
of its killer.<br />
Vtnnpiric Cyrses<br />
Some vampires have the ability to<br />
cast a special version of the unique<br />
priest spell, diuirie curse, once per<br />
day at most (DM's choice). The<br />
effects of this curse are always the<br />
same. Should the victim fail a saving<br />
throw vs. spell, every time the sun<br />
rises thereafter he or she loses 1<br />
point of Strength. When the victim<br />
reaches 0 Strength, he or she dies<br />
and will rise as a vampire under the<br />
control of the monster who cast the<br />
curse. If the vampire that inflicted the<br />
curse is destroyed, the curse <strong>com</strong>es<br />
to an end and the character regains 1<br />
point of Strength per day. This is a<br />
particularly unpleasant effect, and<br />
Ympiric CLlrses<br />
Some of the monsters also have the<br />
dread ability to impart vampirism via a<br />
curse. With their voice and their gaze<br />
they are able to afflict a victim with a<br />
terrible wasting disease that drains the<br />
body's strength. ARer a number of<br />
days, the victim dies and then rises as<br />
a vampire the second night after burial.<br />
The only means of saving the victim<br />
known to me is to destroy the cursing<br />
/3 vampire before the victim Finally<br />
vampires able to use this curse<br />
should be few and far between.<br />
Vampires wfi Surviving<br />
"C;oodness"<br />
It's entirely up to the DM if a particular<br />
newly formed vampire retains<br />
some part of his or her mortal attitudes,<br />
emotions, and beliefs upon the<br />
transition to undeath. For DMs who<br />
like concrete rules, try the following:<br />
If a character is killed by a<br />
vampire, and the creating vampire is<br />
destroyed or leaves the area before<br />
the victim rises as a vampire, roll 8d6<br />
and <strong>com</strong>pare the result to the victim's<br />
Wis. If the result is equal to or greater<br />
than the victim's Wisdom, the newly<br />
formed vampire is <strong>com</strong>pletely and<br />
utterly Chaotic Evil. If the dice roll is<br />
less than the victim's Wisdom,<br />
however, there's a possibility that the<br />
new Fledgling vampire might retain<br />
some portion of its previous<br />
worldview, possibly including<br />
alignment. (See Chapter Eleven, "The<br />
Mind of the Vampire.")<br />
Note: This does not mean that a<br />
PC who be<strong>com</strong>es a vampire can<br />
remain a PC! The only purpose of this<br />
"rule" is to give DMs the opportunity<br />
to add some roleplaying spice to<br />
vampires. To repeat, a PC who<br />
be<strong>com</strong>es a vampire immediately<br />
be<strong>com</strong>es an NPC, under the <strong>com</strong>plete<br />
control of the DM.<br />
succumbs. Of course, the body can be<br />
destroyed to prevent it from rising, but<br />
this is obviously too late to help the<br />
victim. In general, any victim brought<br />
to death by any draining effects of a<br />
vampire, but not by normal <strong>com</strong>bat or<br />
spell damage, is a candidate to<br />
be<strong>com</strong>e undead.