Van Richten's Monster Hunter's.pdf - Askadesign.com
Van Richten's Monster Hunter's.pdf - Askadesign.com
Van Richten's Monster Hunter's.pdf - Askadesign.com
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'd FC Golem Self-Confrol<br />
Personality -Roll ld6-<br />
Level 1 2 3 4 5 6<br />
Intact A A A B C D<br />
Dominant A A B B C D<br />
Balanced A B C C D D<br />
Faint B C C D D D<br />
Key<br />
A) PC remains in control of actions.<br />
B) PC flees scene for id4 rounds.<br />
C) PC attacks nearest nonparty<br />
rnember(s): regains senses in Id10<br />
rounds.<br />
D) PC loses control and attacks anything<br />
in sight for ldlO rounds.<br />
turmoil. Tell the PC he feels great<br />
confusion and strange desires, and that<br />
he is beginning to feel his control<br />
slipping away. The PC's mood begins<br />
to swing even more erratically than<br />
before.<br />
Faint: By this point the PC has lost<br />
almost all of his original personality.<br />
The golem personality has gained the<br />
upper hand, and you should only allow<br />
the player to take the role of the PC<br />
only for brief intervals. At other times,<br />
you should control the PC, treating him<br />
as a young golem.<br />
Golem: The PC has now lost his<br />
struggle and is a golem in every sense.<br />
The player has lost a character, for the<br />
golem is an NPC.<br />
The Inner Stmggle<br />
While the PC is within the golem body,<br />
the character is in a constant struggle<br />
to maintain control of both his mind<br />
and body. Such a struggle is intense,<br />
and any sort of conflict or surprise can<br />
cause the PC to lose his grip, even if<br />
only for a short while. Even something<br />
so small as another party member or<br />
an NPC disagreeing with the PC golem<br />
may cause the PC to lose control.<br />
Whenever violence of any kind<br />
occurs, when anyone disagrees<br />
strongly with the words or actions of<br />
: golem, or when the PC golem is<br />
the PC<br />
surpri: sed, consult the table to the left<br />
to deti -imine whether the PC maintains<br />
contrc 11. (Find the row corresponding to<br />
the ch aracter's personality state, then<br />
roll IC 16 to find the column listing the<br />
PC'S r eaction.) As the DM, you may<br />
also II lake this "self-control" check<br />
when€ :ver you deem it appropriate.<br />
Rever sing the Transformelion<br />
The IT iethods for restoring a PC golem<br />
to his rightful body vary according to<br />
the m8 anner in which the character's<br />
life es sence was originally transferred:<br />
throuc ]h a surge of energy, or a through<br />
a braii I transplant.<br />
The : Energy Surge: In this case,<br />
those who conduct the reverse transfer<br />
must I 3ossess both bodies: the<br />
chars( Zter's own and the golem's. They<br />
must 1 :hen utilize some sort of powerful<br />
energ! q charge again. The amount of<br />
power required is a matter for you, the<br />
DM, tc I decide. However, this reversal<br />
definit ,ely calls for some effort and<br />
planni ng on the part of the PCs. The<br />
most i important factor to consider is<br />
what t ype of quest you and your<br />
player 's will most enjoy. Several<br />
possit ile scenarios are outlined below.<br />
Whate :ver the method, however, when<br />
the re versa1 is attempted, the character<br />
must I make a successful system shock<br />
roll. If the PC fails this check, the<br />
charai zter and both bodies die.<br />
The I party sets up a "Dr. Frankenstei<br />
n" style laboratory (or uses the<br />
cre, ator's lab, if he had one).<br />
Ligl htning is somehow harnessed to<br />
cre, ate the necessary energy surge.<br />
The ! adventurers be<strong>com</strong>e detectives,<br />
hur iting in old libraries and ancient<br />
ruir is to rediscover ancient alchemical<br />
formulae. One of these concoctior<br />
IS, when swallowed, frees the<br />
spii 'it to return to its body, while the<br />
sec ond forces a spirit to leave its<br />
cur rent form.<br />
The : party uncovers information regar<br />
ding a legendary magical pool<br />
6