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Van Richten's Monster Hunter's.pdf - Askadesign.com

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''4 tailor the golem to your exact<br />

Earlier in this book, <strong>Van</strong> Richten<br />

presented <strong>com</strong>mon traits,<br />

vulnerabilities, and extraordinary<br />

powers of golems. These can serve as<br />

guidelines for your new creature.<br />

Consider the information to be<br />

suggestions only; it is not intended to<br />

be a rigid system of inflexible rules.<br />

The purpose of this book is to open up<br />

possibilities and expand the options of<br />

you, the DM, not to limit your<br />

creativity.<br />

When building golems from scratch,<br />

remember how powerful these<br />

monsters are. Be careful to balance the<br />

golem's special abilities with at least a<br />

few vulnerabilities. It is a delicate task<br />

to create a monster that appears<br />

nearly unstoppable, but is also a<br />

monster the PCs have a chance of<br />

defeating. The gibbering golem<br />

described by Dr. <strong>Van</strong> Richten is an<br />

example of a golem "created from<br />

scratch."<br />

If your story calls for the spirit of an<br />

NPC to be planted in the body of a<br />

golem, plotting the adventure is<br />

relatively easy. But what happens if a<br />

player character is the victim? This<br />

potentially dramatic twist poses special<br />

challenges. Certainly, the desperate<br />

fight to save the PC is the stuff of great<br />

adventure. However, be<strong>com</strong>ing a<br />

golem must in no way benefit the PC.<br />

In most cases. a golem's animating<br />

force, or spirit, has only the<br />

fragmented memory of its former self,<br />

and then only briefly. However, if your<br />

story calls for a PC's spirit to be<br />

transferred to a golem body, then the<br />

personality of the character should<br />

remain intact for a short time. This<br />

allows the PC and his friends a window<br />

of opportunity in which to save the<br />

unfortunate character. Bear in mind,<br />

however, that the sudden disruption of<br />

changing bodies is always followed by<br />

'j<br />

the deterioration of the PC's mind and<br />

personality as he rapidly be<strong>com</strong>es a<br />

creature of obsession and evil.<br />

The section below explains how long<br />

a PC's spirit may inhabit a golem<br />

before this atrocity is irreversible (and<br />

the player must abandon his or her<br />

role). It also describes what happens to<br />

a PC's personality and abilities when<br />

he be<strong>com</strong>es a golern. You may wish to<br />

devise your own methods of golem<br />

animation, but the following guidelines<br />

should provide a springboard for your<br />

imagination.<br />

The Gw~gy Svrge<br />

As noted in Chapter Two, a powerful<br />

surge of energy binds a spirit to the<br />

golem's body. When that surge occurs,<br />

the PC must make a system shock<br />

check. If he fails this check, his body<br />

dies during the transfer of the spirit,<br />

and the player must immediately give<br />

control of his character to you, the DM.<br />

The player should then create a new<br />

character, for the old one is<br />

permanently lost, trapped within its<br />

new golem body.<br />

On the other hand, if the system<br />

shock roll is successful, the PC finds<br />

himself a golem. Within 2 to 24 (2d12)<br />

hours, the character will remember his<br />

true identity, although he will only have<br />

hazy memories of his transformation.<br />

He will have an acute sense of physical<br />

power, however-a power derived from<br />

his new form.<br />

Bmin Tmnpplants<br />

An adventure in which the physical<br />

brain of a player character is placed<br />

within the body of a golem offers an<br />

even more extreme plot twist. This<br />

ploy should only be used if you feel the<br />

PCs will have some chance, however<br />

slim, of restoring their <strong>com</strong>rade to his<br />

original state. There is an added diffi-<br />

culty, as the PC's body almost as-<br />

suredly (barring extreme magical<br />

measures such as the use of a time<br />

stop spell or the like) actually dies

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