03.04.2013 Views

Van Richten's Monster Hunter's.pdf - Askadesign.com

Van Richten's Monster Hunter's.pdf - Askadesign.com

Van Richten's Monster Hunter's.pdf - Askadesign.com

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

\><br />

nproved Saves: The vampire<br />

a bonus of +I to all its<br />

irows (in addition to any<br />

nuses it might receive).<br />

: The vampire receives a<br />

t2 to all its saving throws.<br />

uperior Regeneration: The<br />

regenerates two more hit<br />

:r melee round than it would<br />

: The vampire regenerates<br />

e hit points per melee round<br />

ould normally.<br />

nimal Frenzy: Natural (non-<br />

IS, nonmagical) animals<br />

1 feet of the vampire sense<br />

:ure's evil nature, which<br />

em into a panic. This makes<br />

nimals skittish, nervous, and<br />

?possible to control, and<br />

iild or untrained animals to<br />

: So great is the evil nature<br />

ire exudes that animals are<br />

-ack a vampire. Only<br />

y or hunting animals (such<br />

s or dogs) will willingly track<br />

'e. The base chance for<br />

in tracking the vampire is<br />

3 following cumulative<br />

i apply:<br />

ir since<br />

mpire's passing:<br />

over muddy or slushy<br />

-10%<br />

3: -5%<br />

ding rain: -5%<br />

ir:<br />

j a trained<br />

-10%<br />

g animal: +lo%<br />

hat the vampire can assume<br />

form or fly away as a bat in<br />

avoid being tracked.<br />

.tin Tone: Years of undeath<br />

Icted the vampire physically.<br />

ster's skin has turned stark<br />

rntifying its nature to anyone<br />

he creature. (The creature<br />

I disguise its nature using<br />

of course.)<br />

VAMPIRES<br />

Reroll: The vampire's flesh is<br />

translucent. Any light source of eql<br />

or greater intensity than a torch wil<br />

shine through the creature's skin ai<br />

flesh, silhouetting its skeleton. As<br />

above, the creature can attempt to<br />

disguise this with makeup. Masks e<br />

clothing remain normal.<br />

16. Gargoyle Control: The vamF<br />

can summon and control ld4<br />

gargoyles. The monsters will arrive<br />

2d4 melee rounds and will remain i<br />

the vampire's control for 2d4 melee<br />

rounds. When the period of control<br />

expires, the gargoyles will remain ii<br />

the area as free-willed monsters.<br />

There must be gargoyles available<br />

be summoned (within one mile) for<br />

this power to be successful.<br />

Reroll: Gargoyles need not be in<br />

the area for the summons to be<br />

successful. The vampire has the<br />

power to transform any native rock<br />

the immediate area (maximum of c<br />

mile) into an appropriate number o<br />

gargoyles. The transformation take<br />

2d4 rounds to occur.<br />

17. Energy Drain While Gaseou:<br />

The vampire can drain life energy<br />

from a victim even when in gaseou<br />

form. The monster can affect only<br />

one victim per round with this attac<br />

By surrounding the victim, it drains<br />

one life level but does no physical<br />

damage.<br />

Reroll: The power is the same as<br />

above except the vampire drains tv,<br />

life levels from the victim,<br />

18. Extra Feeding: The vampire<br />

must feed twice as frequently as<br />

normal (see the section on feeding)<br />

Reroll: The vampire must feed<br />

three times as frequentiy as normal<br />

All vampires with salient abilities<br />

are subject to the rules governing<br />

mundane vampires unless their spec<br />

power specifically counters it. For<br />

example, a vampire that has gained<br />

the transport power cannot dimensic<br />

door into a sanctified place that it he<br />

not received permission to enter.

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!