Van Richten's Monster Hunter's.pdf - Askadesign.com
Van Richten's Monster Hunter's.pdf - Askadesign.com
Van Richten's Monster Hunter's.pdf - Askadesign.com
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Whatever their construction,<br />
golems are immune to spells<br />
affecting the mind (charm, sleep,<br />
hold, etc.). They are also immune<br />
to spells affecting the respiratory<br />
system and other life functions that<br />
are alien to golems. Exceptions are<br />
noted in appropriate MONSTROUS<br />
MANUAL entries. Remember that all<br />
members of the Created gain a +4<br />
saving throw bonus against any<br />
spell causing physical damage.<br />
keeping you and your <strong>com</strong>panions<br />
alive. Thanks for much of this material<br />
are due to several mages and priests-<br />
brave folk who generously shared their<br />
expertise in hope of aiding others<br />
embroiled in the war against evil.<br />
spell Fffecfs<br />
Due to the impenetrable nature of their<br />
minds and bodies, golems are immune<br />
to many spells. In particular, they<br />
resist all efforts to bend their will; they<br />
cannot be charmed or lulled to sleep.<br />
As they do not need to breathe, they<br />
cannot be harmed by magic affecting<br />
the respiratory system. And since they<br />
do not age, they are immune to most<br />
life-altering spells, including those<br />
which ordinarily cause disease. Finally,<br />
they sustain far less damage in <strong>com</strong>bat<br />
than we mortals do, and are<br />
<strong>com</strong>pletely immune to cold-based and<br />
electrical spell attacks.<br />
Nonetheless, magic is one of the<br />
foremost weapons in the golem<br />
hunter’s arsenal. Certain familiar spells<br />
have particularly devastating results<br />
when used against the Created.<br />
In the following section, I shall<br />
discuss selected spells that function in<br />
perhaps unexpected ways (or not at<br />
all) when applied to the Created.<br />
WiZRFd Spells<br />
It seems that “heavy duty” spells,<br />
especially flame-based castings, offer<br />
the most certain means of damaging<br />
the Created. However, spells should<br />
always be selected with care: the best<br />
magical arsenal includes a broad range<br />
of physically damaging effects.<br />
The reasons for the caution above<br />
by now may seem obvious, but I would<br />
rather repeat myself than gloss over<br />
important information too readily. Ail<br />
golems are different. Although the<br />
details I shall impart here are given in<br />
good faith, dear reader, and seem to<br />
be generally true, this by no means<br />
indicates that the golem you face will<br />
not have capabilities, defenses, and<br />
even vulnerabilities different from<br />
those I explicate herein. Simply put,<br />
when faced with a specific threat,<br />
generalities do not make the strongest<br />
of shields.<br />
Illusion/Phantasm: Magic spells<br />
relying directly on tricking the mind<br />
normally do not work on the Created.<br />
So spells such as hypnotic pattern,<br />
spook, and the like are utterly<br />
worthless against these foes. However,<br />
illusions that affect an area and are<br />
not cast directly upon the mind of the<br />
golem (phantasmal force or<br />
phantasmal killer, for example) do<br />
fool the Created.<br />
Another exception to this rule<br />
seems to be spells causing inuisibility.<br />
Although it is not exactly clear why<br />
such magic spells are effective against<br />
the Created when other illusions are<br />
not, I theorize that these spells in<br />
some way physically act upon the<br />
subject turned invisible, not the mind<br />
of the viewer. Or it may be-as the<br />
great mage Hermaine Gingold<br />
suggests-that the inuisibility spell<br />
acts as a filter, physically enveloping<br />
the invisible subject and directing the<br />
viewer’s attention around and away<br />
from it. Whatever the truth, golems<br />
cannot see invisible opponents any<br />
better than we do ourselves-which is<br />
to say, not at all.<br />
Charm Spells: As with the illusion<br />
spells above, charm spells such as<br />
sleep, hold monster, charm monster,<br />
82’<br />
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