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Van Richten's Monster Hunter's.pdf - Askadesign.com

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-’ ~btC.Jll3lJ$, iE I T [UD:<br />

Whatever their construction,<br />

golems are immune to spells<br />

affecting the mind (charm, sleep,<br />

hold, etc.). They are also immune<br />

to spells affecting the respiratory<br />

system and other life functions that<br />

are alien to golems. Exceptions are<br />

noted in appropriate MONSTROUS<br />

MANUAL entries. Remember that all<br />

members of the Created gain a +4<br />

saving throw bonus against any<br />

spell causing physical damage.<br />

keeping you and your <strong>com</strong>panions<br />

alive. Thanks for much of this material<br />

are due to several mages and priests-<br />

brave folk who generously shared their<br />

expertise in hope of aiding others<br />

embroiled in the war against evil.<br />

spell Fffecfs<br />

Due to the impenetrable nature of their<br />

minds and bodies, golems are immune<br />

to many spells. In particular, they<br />

resist all efforts to bend their will; they<br />

cannot be charmed or lulled to sleep.<br />

As they do not need to breathe, they<br />

cannot be harmed by magic affecting<br />

the respiratory system. And since they<br />

do not age, they are immune to most<br />

life-altering spells, including those<br />

which ordinarily cause disease. Finally,<br />

they sustain far less damage in <strong>com</strong>bat<br />

than we mortals do, and are<br />

<strong>com</strong>pletely immune to cold-based and<br />

electrical spell attacks.<br />

Nonetheless, magic is one of the<br />

foremost weapons in the golem<br />

hunter’s arsenal. Certain familiar spells<br />

have particularly devastating results<br />

when used against the Created.<br />

In the following section, I shall<br />

discuss selected spells that function in<br />

perhaps unexpected ways (or not at<br />

all) when applied to the Created.<br />

WiZRFd Spells<br />

It seems that “heavy duty” spells,<br />

especially flame-based castings, offer<br />

the most certain means of damaging<br />

the Created. However, spells should<br />

always be selected with care: the best<br />

magical arsenal includes a broad range<br />

of physically damaging effects.<br />

The reasons for the caution above<br />

by now may seem obvious, but I would<br />

rather repeat myself than gloss over<br />

important information too readily. Ail<br />

golems are different. Although the<br />

details I shall impart here are given in<br />

good faith, dear reader, and seem to<br />

be generally true, this by no means<br />

indicates that the golem you face will<br />

not have capabilities, defenses, and<br />

even vulnerabilities different from<br />

those I explicate herein. Simply put,<br />

when faced with a specific threat,<br />

generalities do not make the strongest<br />

of shields.<br />

Illusion/Phantasm: Magic spells<br />

relying directly on tricking the mind<br />

normally do not work on the Created.<br />

So spells such as hypnotic pattern,<br />

spook, and the like are utterly<br />

worthless against these foes. However,<br />

illusions that affect an area and are<br />

not cast directly upon the mind of the<br />

golem (phantasmal force or<br />

phantasmal killer, for example) do<br />

fool the Created.<br />

Another exception to this rule<br />

seems to be spells causing inuisibility.<br />

Although it is not exactly clear why<br />

such magic spells are effective against<br />

the Created when other illusions are<br />

not, I theorize that these spells in<br />

some way physically act upon the<br />

subject turned invisible, not the mind<br />

of the viewer. Or it may be-as the<br />

great mage Hermaine Gingold<br />

suggests-that the inuisibility spell<br />

acts as a filter, physically enveloping<br />

the invisible subject and directing the<br />

viewer’s attention around and away<br />

from it. Whatever the truth, golems<br />

cannot see invisible opponents any<br />

better than we do ourselves-which is<br />

to say, not at all.<br />

Charm Spells: As with the illusion<br />

spells above, charm spells such as<br />

sleep, hold monster, charm monster,<br />

82’<br />

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