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Van Richten's Monster Hunter's.pdf - Askadesign.com

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. ~LCI~TClN, ~~~11E FIIGT:<br />

way the vampire can receive<br />

information from these animals. Thus,<br />

a vampire typically could not use a<br />

summoned bat as a spy to gather<br />

information. Of course, this is only true<br />

of the "typical" vampire. There are<br />

some unique individuals that can<br />

<strong>com</strong>municate bi-directionally with<br />

certain animals, or even "speak" their<br />

language. I must admit I find this a<br />

terrifying concept, because virtually<br />

any creature of the forest or hedgerow<br />

thus be<strong>com</strong>es a potential spy or scout<br />

for a vampire. Nevertheless, as with<br />

the spell speak with animals, there<br />

remain severe limitations on what the<br />

vampire can <strong>com</strong>municate and learn<br />

by this means. The minds of lesser<br />

animals are very limited, and are<br />

focused almost exclusively on the<br />

moment-to-moment requirements of<br />

survival. Animal <strong>com</strong>munications<br />

reflect these limitations. Thus, it would<br />

be impossible to conduct a<br />

philosophical discussion with a rabbit,<br />

for example, or to instruct that<br />

creature to perform <strong>com</strong>plex tasks,<br />

those involving judgment and<br />

contingencies. Nor would a controlled<br />

rat be able to turn a key, and a<br />

controlled wolf would likely be unable<br />

Undeacl Minion Control<br />

to remove the bar from a door, and<br />

so on.<br />

These limitations of <strong>com</strong>munication<br />

and control are not sufficient to stop a<br />

vampire who can speak with animals<br />

from forming close bonds, friendships,<br />

as it were, with certain creatures.<br />

These animals would consider the<br />

vampire a <strong>com</strong>patriot or a leader, and<br />

would obey the monster's <strong>com</strong>mands<br />

willingly even after the period of<br />

<strong>com</strong>plete mental control ends. Such<br />

willing "animal friends" would probably<br />

not sacrifice their lives for the vampire,<br />

but otherwise would be loyal minions.<br />

Some examples of vampire-<br />

controllable animals are rats, bats,<br />

wolves, cats, snakes, ravens, vultures,<br />

and wasps.<br />

other Minions<br />

It is an unpleasant point to add that<br />

vampires also exercise power over<br />

their fellow undead, particularly<br />

zombies, ghasts, and the like.<br />

Fortunately, they are not omnipotent in<br />

these matters, even though they are<br />

technically the "kings" of the undead,<br />

and many of the more powerful<br />

creatures may resist being controlled,<br />

particularly other vampires. Because of<br />

of undead<br />

1 HD<br />

Zombie Zombie<br />

2 HD<br />

3-4 1-4 HD HD<br />

5 HD<br />

Fledgling Mature<br />

13 10<br />

16 13<br />

19 16<br />

70 20 19 19<br />

- 20<br />

Old Very Old Ancient<br />

7 4 1<br />

10 7 4<br />

13 I3 IO 7<br />

16 13 10<br />

19 16 13<br />

Eminent Patriarch<br />

* *<br />

1 *<br />

4 1<br />

7 4<br />

10 7<br />

Ghast 20 19 16 13 10<br />

6 HD 20 19 16 13<br />

Undead of higher HD (including special) are immune to control by vampires of any age<br />

category.<br />

+<br />

* Automatically controlled (no chance of failure)<br />

Vampires of any age category are automatically entitled to a saving throw, to resist being<br />

controlled<br />

'

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