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Van Richten's Monster Hunter's.pdf - Askadesign.com

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3<br />

I The Golem es NPC<br />

Golems are unquestionably powerful<br />

villains. However, in any roleplaying<br />

game, an NPC is not brought to life<br />

by a simple set of statistics or nifty<br />

abilities. This is particularly true in<br />

the fantasy-horror setting of<br />

Ravenloft.<br />

Golems are creatures of nightmare,<br />

and to fully utilize these monsters the<br />

DM must create an NPC the players<br />

feel is both unpredictable and<br />

dangerous.<br />

When roleplaying the golem NPC,<br />

the DM should try to convey to the<br />

players the relentless intensity of the<br />

creature. For example, you might<br />

answer the PC’s actions by repeating<br />

the same description again and again<br />

I<br />

4 Cwxture Built of H+?<br />

Although it is extremely tempting to<br />

assume that a golem is such a hate-<br />

filled creature that it despises<br />

everything, caring about nothing save<br />

itself, this is perhaps too simple a<br />

position.<br />

I do not believe that any creature<br />

fueled only by such an emotion can<br />

function. It has been suggested by<br />

some that, while a golem does not<br />

hate everything, it at best feels<br />

apathy toward a being or subject.<br />

This too seems inadequate. Both of the<br />

above opinions suggest we may be<br />

incapable of understanding what such<br />

a creature as a golem cares about.<br />

Their concerns are surely different<br />

from our own.<br />

Throughout this chapter I have<br />

attempted to put forth possible<br />

concerns and needs of the Created.<br />

What the psychology of the golem<br />

may most nearly mirror is the<br />

psychology of the sociopath who<br />

suffered trauma or abuse as a child.<br />

Although I feel sympathy for such an<br />

injured youth, I cannot feel the same<br />

for an adult who expresses his needs<br />

I . ,._<br />

(“It iust keeDs <strong>com</strong>ina toward<br />

j I -<br />

you. . . .”). ?his sort of repetition, if<br />

used in an appropriate situation (such<br />

as when the party is trying to flee<br />

from the golem), can add greatly to<br />

the drama. Another unnerving tactic<br />

is to have your golem maintain a<br />

particular expression no matter what.<br />

You might stare impassively for<br />

periods of time, or smile. It is<br />

amazing how unnerved players can<br />

be<strong>com</strong>e when faced with a<br />

continually smiling foe-especially<br />

when they are doing their best to kill<br />

the thing!<br />

Whatever your particular golem’s<br />

goals, never allow anyone or anything<br />

to deter it from its particular task<br />

(unless it is killed, of course).<br />

through violence and pain, placing his<br />

concerns above all others. The golem<br />

may well be such a creature, abused<br />

by its “parent,” shunned by society,<br />

The golem may well wish for<br />

acceptance, may even yearn to please.<br />

So, in some manner 1 grieve for this<br />

creature brought into our world only to<br />

know hate rather than love. But this<br />

does not excuse or lessen the golem’s<br />

evil actions and its basic inability to<br />

truly care about others.<br />

263

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