Van Richten's Monster Hunter's.pdf - Askadesign.com
Van Richten's Monster Hunter's.pdf - Askadesign.com
Van Richten's Monster Hunter's.pdf - Askadesign.com
You also want an ePaper? Increase the reach of your titles
YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.
Even if the vamoire’s Dhvsical ._ bodv<br />
is on another plane, this “double<br />
trapping” is an exceptionally difficult<br />
task. The chance that the spell will be<br />
effective is much less than normal, and<br />
the duration of the imprisonment is<br />
drastically curtailed.<br />
Bless Spells<br />
As might be expected from the<br />
creatures’ responses to holy symbols,<br />
vampires find a bless spell cast on<br />
them by a priest of a good deity to be<br />
highly disturbing, having the general<br />
effect of a curse spell cast upon the<br />
living. A curse (that is, the reverse of<br />
bless) cast by a priest of a good deity<br />
has no effect.<br />
A bless or curse spell cast by a<br />
priest of a neutral deity has no effect<br />
on a vampire, either positive or<br />
negative. A bless or curse cast by a<br />
priest of an evil deity seems to benefit<br />
the foul creature in some inexplicable<br />
way, however.<br />
Polyroorph Magic<br />
Because vampires have innate<br />
shapechanging abilities, it should<br />
’ <strong>com</strong>e as little surprise that polymorph<br />
other and similar spells have abnormal<br />
effects on the fiends. If such a spell<br />
even affects the creature, it will<br />
involuntarily remain in its new form for<br />
no more than a minute. Then it will<br />
revert either to the form it was in when<br />
the spell took effect, or into any other<br />
form that the monster is able to<br />
assume. Spellcasting vampires can<br />
cast polymorph self, shape change, or<br />
similar spells on themselves and these<br />
spells operate normally.<br />
N-ficWc<br />
The use of necromantic magic against<br />
vampires can be highly dangerous.<br />
The vampire’s connection with the<br />
Negative Material plane affords it an<br />
advantage over mortals that is difficult<br />
to over<strong>com</strong>e. Casting a necromantic<br />
suell uuon a vamuire is like to<br />
attempting to break a stone with a<br />
pitcher. For instance, I have seen a<br />
wizard attempt to drain life energy<br />
from a vampire, only to feel the effects<br />
of his spell rebound upon him, wither<br />
him to decrepitude, and invigorate the<br />
fiend in return. Therefore, I advise<br />
against the use of necromantic magic<br />
on vampires.<br />
I must add, against my better<br />
judgment, that I have also seen a very<br />
effective use of this particular brand of<br />
magic against the lords of the undead<br />
a spell that would reincarnate or<br />
otherwise bring life back to a mortal<br />
can destroy a vampire outright!<br />
However, if one attempts a spell of this<br />
nature and fails, the consequences can<br />
be tragic.<br />
Ef@b Of hf@d 1ws<br />
Us4 by Ympiw<br />
3<br />
As horrible as the concept may be, it<br />
must be accepted that vampires can<br />
use magic items often more readily<br />
than they can be affected by them.<br />
The vast majority of vampires can use<br />
only those items that are usable by<br />
most mortals. Happily, if these<br />
vampires touch or attempt to use<br />
items that are specifically attuned to<br />
particular professions or nonevil<br />
persons, they generally suffer twice as<br />
much damage as mortals.<br />
Vampires who retain magical skills<br />
from their former lives (discussed in<br />
Chapter Thirteen) can use items<br />
specific to the professions they<br />
practiced while alive, as well as those<br />
nonspecific items discussed above, so<br />
long as those items are not protected<br />
by Goodness.<br />
c