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Van Richten's Monster Hunter's.pdf - Askadesign.com

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-George Seferis, Last Stop<br />

&FEWlX FORTHE Pw<br />

eferis' quote captures an<br />

important quality of horror<br />

and the horrible. What is<br />

truly horrifying cannot be<br />

conveyed by mere words.<br />

of our worst nightmares,<br />

language fails us. We are stripped of all<br />

civilized conventions, of our secure<br />

knowledge of what can and cannot be,<br />

and we are left alone, incapable of<br />

trusting what we have always relied on.<br />

Golems are horrifying creatures on<br />

many levels, not the least of which is<br />

their strange parody of humanity. In<br />

Mary Shelley's Frankenstein, the<br />

villagers see a hideous monster and<br />

immediately leap to the conclusion<br />

that it is a monstrous being both inside<br />

and out. At first this may not be the<br />

case, but as the monster is rejected<br />

again and again by those it meets, as<br />

Dr. Frankenstein fights to control it<br />

body and soul, the monster indeed<br />

be<strong>com</strong>es what the villagers have<br />

condemned it to be: a creature of<br />

irrefutable evil.<br />

The Created's closeness to<br />

ourselves brings the horror into our<br />

very laps. It is difficult to ignore or<br />

escape. In the movie Halloween, a<br />

murderous child known as Michael<br />

Meyers returns to his placid middleclass<br />

suburban neighborhood to wreak<br />

mindless, unstoppable violence on the<br />

teens living there, and he does so with<br />

unnerving calm. (Meyers is the<br />

prototype of a new wave of Hollywood<br />

golems that includes Jason and<br />

Chucky.) At the end of the movie,<br />

despite the best efforts of the film's<br />

heroine, and despite the fact that he<br />

should have been dead many times<br />

over, Michael disappears into the<br />

3 darkness,<br />

.,e<br />

There is no reasoning with golems,<br />

no under standing their true nature.<br />

They do seem to have a perverse<br />

understanding of us, however. Still, this<br />

understanding never leads to<br />

<strong>com</strong>passion. Rather, it only imbues the<br />

golem with a greater capacity for<br />

tracking and tormenting its victims.<br />

Golems are the true bogeymen of<br />

the ADID game. They are the<br />

creatures lurking under the bed, the<br />

things that go bump in the night. When<br />

a golem is handled to its best<br />

advantage during play, no other<br />

monster can equal the sheer heart-<br />

stopping terror it creates in a<br />

campaign.<br />

GOletTI AdVWfirSS<br />

There are four basic elements of<br />

particular importance to golem<br />

adventures: obsession, terror, intimacy,<br />

and tragedy. The whole tenor of an<br />

adventure can change by focusing<br />

upon a particular element or dements.<br />

For instance, using Dr. <strong>Van</strong> <strong>Richten's</strong><br />

gibbering golem as an example, if the<br />

DM focuses on the tragic situation of<br />

the creature, born into a chaotic world<br />

with only the insane for <strong>com</strong>pany,<br />

desperately searching for a soul mate,<br />

the PCs may see their mission as one<br />

of release: freeing the gibbering golem<br />

from its mad and doomed existence.<br />

However, if the relentlessness of the<br />

golem is the focus of the scenario, the<br />

PCs may well begin to think they are<br />

mad as effort after effort fails to stop<br />

the horrid thing that laughs at them<br />

from the shadows and seems to be<br />

waiting around every corner, behind<br />

every door.<br />

Before a Dungeon Master begins to<br />

work on a scenario involving golems,<br />

each of these four elements should be

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