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Van Richten's Monster Hunter's.pdf - Askadesign.com

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9<br />

-<br />

that will reverse such a terrible<br />

transformation, provided both<br />

bodies are placed within it. Or per-<br />

haps they discover a legendary<br />

portal, and both bodies must be<br />

sent through it. This type of story-<br />

line can be used to send the party<br />

on an urgent quest in which they<br />

must fight against both time and<br />

any obstacles the DM places in their<br />

way to save their <strong>com</strong>panion.<br />

Some bizarre magical item may also<br />

be used to place a PC in the body of<br />

a golem or to replace the PC in his<br />

original body.<br />

Transplantation: For obvious rea-<br />

sons, both bodies must be on hand<br />

to attempt a reverse transplantation<br />

of the brain. The procedure is <strong>com</strong>-<br />

plicated by two factors: the physical<br />

operation needed and the (probable)<br />

physical death of the PC’s body.<br />

The operation must be performed<br />

quickly, and a heal spell must be cast<br />

on the PC’s own body at the moment<br />

the brain is replaced. The PC must<br />

make a successful system shock roll to<br />

survive this surgery.<br />

If the PC’s original body is dead, a<br />

resurrection spell must also be em-<br />

ployed immediately following the heal<br />

spell. However, if the PC’s body has<br />

been kept alive somehow, this second<br />

step is unnecessary. If the operation is<br />

successfully <strong>com</strong>pleted before the PC’s<br />

personality has deteriorated (see page<br />

284), the PC will be restored.<br />

Lasting Gffeds<br />

Even if a PC golem is successfully<br />

restored to his original human or<br />

demihuman state, he still bears the<br />

scars of this horrendous experience.<br />

Recovery from such trauma is slow,<br />

and it may never be <strong>com</strong>plete.<br />

The text below describes the<br />

lingering effects of such a reversal. The<br />

damage incurred depends on how long<br />

the PC was trapped in the golem body.<br />

Effects are cumulative, so a PC who<br />

reached the “balanced” stage mentally<br />

THE CREATED ’d<br />

receives all the 111 effects of the earlier<br />

stages as well as the effects noted for<br />

the balanced stage.<br />

Intact: The PC automatically suffers<br />

the effects of a failed horror check.<br />

Dominant: The PC’s Charisma score<br />

is reduced by 2 points due to mood<br />

swings and difficulty relating to others.<br />

Such the moodiness and resulting loss<br />

of Charisma last from one to four<br />

(ld4) months.<br />

Balanced: The PC loses one<br />

experience level due to extensive<br />

memory loss.<br />

Faint: The PC suffers from a split<br />

personality. In times of great stress<br />

(DM discretion), the PC’s “dark side”<br />

may emerge and take control. The PC<br />

must make a Wisdom check with a -2<br />

penalty to avoid slipping into his<br />

secondary personality.<br />

If the PC does change personalities,<br />

he <strong>com</strong>es under the control of the DM<br />

for a period of one to four (ld4) turns.<br />

When the PC recovers from one of<br />

these episodes, he will remember<br />

nothing of that time period. This effect<br />

can only be cured by heal, wish, or a<br />

similar spell.<br />

A Final Ca4tion<br />

As the DM, you should think carefully<br />

before creating any PC golems in your<br />

campaigns. Players do not like having<br />

their characters manhandled, especially<br />

when such treatment results in the death<br />

of their favorite character! However, you<br />

may wish to utilize the unique element<br />

of personal horror that a PC golem adds<br />

to an ADID campaign. Seeing your<br />

friend struggle to control an alien and<br />

evil body (or having a character in such<br />

a position), and managing to save the<br />

individual is truly a heroic task. If the<br />

PCs should fail in their task, knowing the<br />

hideous creature who is now their<br />

enemy was once a valued <strong>com</strong>panion<br />

should horrify party members.<br />

Whenever a PC realizes he is confronting<br />

a golem that was once a friend, the PC<br />

must make both fear and horror checks.

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