Van Richten's Monster Hunter's.pdf - Askadesign.com
Van Richten's Monster Hunter's.pdf - Askadesign.com
Van Richten's Monster Hunter's.pdf - Askadesign.com
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9<br />
-<br />
that will reverse such a terrible<br />
transformation, provided both<br />
bodies are placed within it. Or per-<br />
haps they discover a legendary<br />
portal, and both bodies must be<br />
sent through it. This type of story-<br />
line can be used to send the party<br />
on an urgent quest in which they<br />
must fight against both time and<br />
any obstacles the DM places in their<br />
way to save their <strong>com</strong>panion.<br />
Some bizarre magical item may also<br />
be used to place a PC in the body of<br />
a golem or to replace the PC in his<br />
original body.<br />
Transplantation: For obvious rea-<br />
sons, both bodies must be on hand<br />
to attempt a reverse transplantation<br />
of the brain. The procedure is <strong>com</strong>-<br />
plicated by two factors: the physical<br />
operation needed and the (probable)<br />
physical death of the PC’s body.<br />
The operation must be performed<br />
quickly, and a heal spell must be cast<br />
on the PC’s own body at the moment<br />
the brain is replaced. The PC must<br />
make a successful system shock roll to<br />
survive this surgery.<br />
If the PC’s original body is dead, a<br />
resurrection spell must also be em-<br />
ployed immediately following the heal<br />
spell. However, if the PC’s body has<br />
been kept alive somehow, this second<br />
step is unnecessary. If the operation is<br />
successfully <strong>com</strong>pleted before the PC’s<br />
personality has deteriorated (see page<br />
284), the PC will be restored.<br />
Lasting Gffeds<br />
Even if a PC golem is successfully<br />
restored to his original human or<br />
demihuman state, he still bears the<br />
scars of this horrendous experience.<br />
Recovery from such trauma is slow,<br />
and it may never be <strong>com</strong>plete.<br />
The text below describes the<br />
lingering effects of such a reversal. The<br />
damage incurred depends on how long<br />
the PC was trapped in the golem body.<br />
Effects are cumulative, so a PC who<br />
reached the “balanced” stage mentally<br />
THE CREATED ’d<br />
receives all the 111 effects of the earlier<br />
stages as well as the effects noted for<br />
the balanced stage.<br />
Intact: The PC automatically suffers<br />
the effects of a failed horror check.<br />
Dominant: The PC’s Charisma score<br />
is reduced by 2 points due to mood<br />
swings and difficulty relating to others.<br />
Such the moodiness and resulting loss<br />
of Charisma last from one to four<br />
(ld4) months.<br />
Balanced: The PC loses one<br />
experience level due to extensive<br />
memory loss.<br />
Faint: The PC suffers from a split<br />
personality. In times of great stress<br />
(DM discretion), the PC’s “dark side”<br />
may emerge and take control. The PC<br />
must make a Wisdom check with a -2<br />
penalty to avoid slipping into his<br />
secondary personality.<br />
If the PC does change personalities,<br />
he <strong>com</strong>es under the control of the DM<br />
for a period of one to four (ld4) turns.<br />
When the PC recovers from one of<br />
these episodes, he will remember<br />
nothing of that time period. This effect<br />
can only be cured by heal, wish, or a<br />
similar spell.<br />
A Final Ca4tion<br />
As the DM, you should think carefully<br />
before creating any PC golems in your<br />
campaigns. Players do not like having<br />
their characters manhandled, especially<br />
when such treatment results in the death<br />
of their favorite character! However, you<br />
may wish to utilize the unique element<br />
of personal horror that a PC golem adds<br />
to an ADID campaign. Seeing your<br />
friend struggle to control an alien and<br />
evil body (or having a character in such<br />
a position), and managing to save the<br />
individual is truly a heroic task. If the<br />
PCs should fail in their task, knowing the<br />
hideous creature who is now their<br />
enemy was once a valued <strong>com</strong>panion<br />
should horrify party members.<br />
Whenever a PC realizes he is confronting<br />
a golem that was once a friend, the PC<br />
must make both fear and horror checks.