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Logic Pro 9 User Manual - Help Library - Apple

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• Velocity Threshold: Sets the threshold level. All signals that fall below this value are<br />

ignored. In most cases, you should choose a value of 1, except when processing very<br />

dense, loud material with soft background noises.<br />

• Minimum Quality: You can choose between normal and high-quality processing:<br />

• Normal: Is more tolerant of audio trigger points that aren’t perfectly in tune, but it<br />

can generate wrong notes.<br />

• High: Accepts and uses only audio trigger points of a clearly identifiable pitch.<br />

Indistinct trigger points are replaced by notes with a pitch of C3 and MIDI channel<br />

3. These are labeled as an “undetected mark.”<br />

When analyzing audio material that contains clearly identifiable pitches, you will find<br />

that good results can be obtained using either setting.<br />

• Time Correction: Compensates for any time delays that may occur when external<br />

samplers or synthesizers are triggered by MIDI notes. These time delays are sometimes<br />

very noticeable, particularly if the connected device is playing a MIDI region that was<br />

generated by the “Audio to Score” function alongside the original audio material. You<br />

should be able to compensate for this effect by using settings between −20 ms and<br />

0 ms.<br />

Using the Sample Editor’s Quantize Engine<br />

You can use the Quantize Engine to quantize an audio recording, using a dynamic time<br />

compression or expansion algorithm.<br />

The function is similar to using the Groove Machine, except that the quantize template<br />

can reflect values other than just 1/8-note or 1/16-note swing grooves. Even user-defined<br />

MIDI grooves can be used.<br />

Opening the Sample Editor’s Quantize Engine<br />

You need to select an area within an audio file before you can open the Quantize Engine.<br />

To use the Quantize Engine on an audio region<br />

1 Select the area of the audio region in the Sample Editor that you want to process through<br />

the Quantize Engine.<br />

Chapter 17 Editing Audio in the Sample Editor<br />

591

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