16.08.2013 Views

bon olivier (order #42065) 83.114.187.4 - Fan Modules - Free

bon olivier (order #42065) 83.114.187.4 - Fan Modules - Free

bon olivier (order #42065) 83.114.187.4 - Fan Modules - Free

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

are arranged. Above this, the Living<br />

Level contains quarters of some of<br />

Saruman’s most favoured servants, as<br />

well as Orthanc’s Council Chamber,<br />

now largely unused. Above the Living<br />

Level is the High Level, where lie<br />

Saruman’s own quarters and a maze<br />

of twisting tunnels that lead to<br />

the chamber where the palantír of<br />

Orthanc is secreted. The highest level<br />

within the tower is the Secret Level,<br />

accessible only by the Long Stair, and<br />

known to few within Isengard. The<br />

Secret Level contains Saruman’s private<br />

workshop, library, and treasury.<br />

the ground leVel<br />

The Ground Level of Orthanc<br />

stands below the level of the main<br />

entrance and has no windows. Indeed,<br />

many who enter the tower believe the<br />

main entrance opens upon the lowest<br />

floor and that all below is foundation<br />

of solid rock.<br />

Storerooms<br />

Two storerooms, referred to as the<br />

North Storeroom and East Storeroom<br />

by those who must differentiate, are<br />

the chief chambers of the Ground<br />

Level. A narrow stair descends to the<br />

North Storeroom from the kitchens,<br />

above. Dark and gloomy, the<br />

storerooms typically remain unlit,<br />

and as they have no windows, servants<br />

descending must carry torches or<br />

lanterns. Pillars connect ceiling and<br />

floor at semi-regular intervals, forming<br />

natural divisions for the storage of<br />

various types of items.<br />

The stores kept here are primarily<br />

consumable: wine, beer, ale, and other<br />

liquids in bottles and kegs line the East<br />

Storeroom, while dry stores including<br />

salted meat, flour, grain, dried fruit,<br />

and the like are kept in the North<br />

Storeroom. Although those who serve<br />

Saruman and oversee these stores are<br />

directed to keep careful inventories of<br />

these rooms, their very age means that<br />

many forgotten items lurk within the<br />

storerooms’ stockpiles.<br />

Chamber of Chains<br />

The Chamber of Chains is one of<br />

the great secrets of Orthanc. It stands<br />

at the exact centre of the tower, and<br />

is perfectly circular in shape. A single<br />

door allows access, but from the outside,<br />

the door so perfectly resembles<br />

the unfinished stone of the North<br />

Storeroom, that only its keyhole is visible.<br />

The Key of Orthanc is required to<br />

open this door, but once unlocked, it<br />

swings inward at the slightest touch.<br />

Inside, the smooth, dark walls rise<br />

to meet the domed ceiling at a height<br />

of 20 feet. The walls are pierced in<br />

16 places, and through these holes<br />

run the chains linking the pillars<br />

along the eight paths that run from<br />

the ring-wall to the tower (see ‘The<br />

Paths’ on page 44). Each chain’s end<br />

is wrapped around a great iron wheel<br />

with a crank of black iron that is<br />

fitted with a lock only the Key of<br />

Orthanc will open.<br />

The wheels are arranged so a<br />

single individual may stand in their<br />

midst with the wheels surrounding<br />

him on every side. When the cranks<br />

are unlocked, the chains can be tightened<br />

or loosened at will. If drawn taut<br />

and reeled in further, the chains will<br />

pull the pillars from their foundations<br />

and cause them to crash down on the<br />

paths, blocking approach along those<br />

routes and injuring anyone standing<br />

thereon. Anyone caught on a path<br />

when its pillars are collapsed must<br />

make a TN 10 Swiftness test to avoid<br />

being hit by chain or pillar for 2d6+3<br />

points of damage.<br />

the entry leVel<br />

The Entry Level is the one upon<br />

which the great doors of Orthanc<br />

open, and is one of the most active<br />

levels of the tower.<br />

Foyer of Orthanc<br />

The great doors of Orthanc open<br />

upon this diamond-shaped hall. Its<br />

ceiling rises twenty feet, capped with<br />

graceful arches and a smooth, pol-<br />

2<br />

The Fortress of Iron<br />

the long stair<br />

Not part of any single<br />

level of Orthanc, the Long<br />

Stair is a single passage that<br />

spans them all. A secret<br />

from all but Saruman’s inner<br />

circle of masters, this long<br />

flight is in most places a narrow,<br />

spiralling iron staircase<br />

bolted to the walls of a natural<br />

fissure that runs most of<br />

the height of the south-east<br />

pillar. At other times, however,<br />

it runs (more or less)<br />

straight to follow the fissure<br />

before resuming its spiral.<br />

In some places the stair’s<br />

fixtures are loose, and the<br />

steps sway alarmingly when<br />

trod upon. Because the<br />

stairway does not fill the<br />

irregularly shaped fissure at<br />

many points along its reach,<br />

it would be possible for a<br />

careless traveller to misstep<br />

and fall past several twists<br />

and switchbacks before<br />

either striking jagged rock,<br />

or landing elsewhere on the<br />

iron stair. Those who ascend<br />

quickly must make TN 5<br />

Nimbleness tests, or fall 1d6<br />

x 5 yards, suffering damage<br />

corresponding to the distance<br />

fallen.<br />

The Long Stair penetrates<br />

to Orthanc’s underground<br />

and ends (or so Saruman<br />

believes; see page 55) in<br />

a chamber known as the<br />

Long Stair’s Foot. Within<br />

Orthanc, the Long Stair can<br />

be accessed only from the<br />

library on the Lord’s Level,<br />

and through the twisting corridors<br />

of the Secret Level.<br />

<strong>bon</strong> <strong>olivier</strong> (<strong>order</strong> <strong>#42065</strong>) 8

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!