bon olivier (order #42065) 83.114.187.4 - Fan Modules - Free
bon olivier (order #42065) 83.114.187.4 - Fan Modules - Free
bon olivier (order #42065) 83.114.187.4 - Fan Modules - Free
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Dunlending write-up on pages 289-<br />
290 of the core rulebook.<br />
dunlending Chieftains<br />
Many clan chieftains were infamous<br />
before allying with Saruman,<br />
and most used his patronage to enslave<br />
or destroy their rivals. These chieftains<br />
hold power through their own<br />
prowess, and the plunder they give<br />
their henchmen. Thus, they are all too<br />
ready to go to war for Saruman.<br />
aDvancementS: +10<br />
StatiSticS: initial <strong>order</strong> barbarian;<br />
additional <strong>order</strong> warrior; add<br />
<strong>order</strong> abilities Battle-hardened,<br />
Champion (+3 vs. Rohirrim), Hard<br />
March (Hills), Preferred Weapon<br />
(Battle Axe), Swift Strike, Warriorborn;<br />
additional edges Command<br />
2, Hardy, Lion-hearted, Warwise,<br />
Woodcrafty; additional flaw Battlefury;<br />
+8 ranks Armed Combat:<br />
Axes (Battle Axe), +3 ranks Climb,<br />
+2 ranks Inspire (Rally), +3 ranks<br />
Observe (Spot), +4 ranks Ranged<br />
Combat: Bows (Shortbow), +3<br />
ranks Run, +2 ranks Siegecraft<br />
(Tactics), +6 ranks Stealth (Sneak),<br />
+3 ranks Survival (Mountains), +4<br />
ranks Track<br />
equiPment: Masterwork battle axe,<br />
large shield, chainmail corselet<br />
dunlending Clan elders<br />
Shamans and advisors to their<br />
clans, these were the first who<br />
Saruman plied with promises of lore<br />
and power, so that they would urge<br />
their chieftains to follow the White<br />
Hand.<br />
aDvancementS: +8<br />
StatiSticS: change favoured attribute<br />
to Wits; additional <strong>order</strong> Loremaster;<br />
additional <strong>order</strong> abilities Expertise<br />
(Dunland), Secretive, Spellcasting 2<br />
(Evoke Awe, Healing-spell, Victoryspell);<br />
additional edge Honey-tongued;<br />
+2 ranks Debate (Negotiate), +4<br />
ranks Healing (Treat Wounds, Treat<br />
Illness), +5 ranks Insight, +3 ranks<br />
Lore/Race: Dunlendings (History),<br />
+4 ranks Lore/Region: Dunland<br />
(Clans), +3 ranks Lore: Spellcraft<br />
(Superstitions), +4 ranks Observe<br />
(Spot), +6 ranks Persuade (Oratory),<br />
+2 ranks Weather-sense; +4 Wits<br />
equiPment: Arcane talismans, colourful<br />
robes, facial tattoos<br />
dunlending hill-men<br />
skirmishers<br />
Boldest of the Hill-men, these<br />
warriors flocked to Saruman’s service,<br />
eager to kill forgoil. Though able<br />
in battle, they are too unruly to follow<br />
commands, and serve as skirmishers<br />
whom Saruman sets loose to<br />
burn and pillage at will. These troops<br />
require no modifications to the basic<br />
statistics on pages 289-290 of the<br />
core rulebook.<br />
u n i t s t at i st i C s<br />
‘Upon their shields they bore a strange<br />
device: a small white hand in the centre<br />
of a black field; on the front of their iron<br />
helms was set an S-rune. . . .’<br />
— The Two Towers<br />
The unit entries that follow<br />
describe the Host of Isengard according<br />
to the mass combat system presented<br />
in the Helm’s Deep sourcebook.<br />
The unit statistics are summarized on<br />
Table 4.1 Isengard Units, located on<br />
page 92.<br />
orC units<br />
Most of Saruman’s Orcs are Deeporcs<br />
(see page 79) from beneath<br />
Isengard, or Mountain-breed Orcs<br />
from the Misty Mountains. Their<br />
statistics and special abilities appear<br />
on Table 4.1.<br />
1<br />
The White Hand<br />
uruk-hai units<br />
Uruk-hai are fearless warriors, able<br />
to move at speed in daylight, fiercer<br />
than Orc or Man, and utterly devoted<br />
to the will of Saruman. Uruk-hai<br />
statistics and special abilities appear<br />
on Table 4.1.<br />
half-orC units<br />
Half-orcs are used sparingly as<br />
soldiers, being more typically pressed<br />
into service as engineers, and as the<br />
captains of other units. Half-orc unit<br />
statistics and special abilities appear<br />
on Table 4.1.<br />
dunlending units<br />
Inflamed by hatred and promised<br />
a chance to crush their racial enemies,<br />
Dunlendings in Saruman’s service<br />
remain an unruly mob, united by<br />
clan and family rather than organized<br />
into rank and division. Dunlending<br />
statistics and special abilities appear<br />
on Table 4.1.<br />
beast units<br />
Though Saruman’s wolves and<br />
Wargs serve as mounts for Orcs and<br />
Uruk-hai, he sees no harm in sending<br />
riderless beasts out to further assail<br />
his enemies. Beast unit statistics and<br />
special abilities appear on Table 4.1.<br />
n e w m a s s C o m b at<br />
o p t i o n s<br />
Saruman and his general Móg<br />
have created an army untried in the<br />
field. Despite this, cruel discipline<br />
and intimidation have shaped it into<br />
the one of the greatest armies in<br />
Middle-earth. The sections below<br />
describe several new tactics and<br />
manoeuvres this force has conceived<br />
for use in battle.<br />
<strong>bon</strong> <strong>olivier</strong> (<strong>order</strong> <strong>#42065</strong>) 8