bon olivier (order #42065) 83.114.187.4 - Fan Modules - Free
bon olivier (order #42065) 83.114.187.4 - Fan Modules - Free
bon olivier (order #42065) 83.114.187.4 - Fan Modules - Free
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t h e b l aC k p o o l<br />
As head of the Order of Wizards,<br />
Saruman the White delved into all<br />
manner of wizardry. As the Third<br />
Age progressed, the Wizard, failing<br />
to quickly attain the degree of<br />
power he sought, began to experiment<br />
with dark and evil sorceries,<br />
secretly performing incantations<br />
that were atrocities to the Order.<br />
Many of these experiments went<br />
awry in one manner or another, and<br />
a few left behind foul and spoiled<br />
creations, manifestations of evil<br />
magic that Saruman knew not how<br />
to destroy or unmake.<br />
In the northwest of the vale,<br />
some three miles from Isengard, lies<br />
a dark, brackish pool surrounded<br />
by a trio of tall but sickly<br />
and blackened oakwoods.<br />
The water is fetid, stagnant,<br />
and murky, and sheds a pale<br />
luminescence visible from a<br />
thousand yards after nightfall.<br />
Those who come within a few<br />
dozen feet of the pool and its<br />
strange trees immediately sense<br />
the profanity of the place.<br />
The pool has a will of its<br />
own, a result of Saruman’s<br />
channelling of fell sorcery into<br />
it. The water itself is now perverted<br />
and unnatural, a rare occurrence<br />
in all of Middle-earth. The<br />
oaks were once Huorns, but are<br />
now twisted and fouled and<br />
under the powerful sway of<br />
the pool.<br />
When living creatures<br />
come within a few<br />
feet of the pool, the<br />
tainted oaks attempt<br />
to knock them into the ensorcelled<br />
water, which is highly<br />
toxic to all living crea-<br />
tures. Any who come into contact<br />
with a cup or more of the foul liquid<br />
(either by ingestion or contact)<br />
must make a Fortitude reaction test<br />
to resist its toxic effects.<br />
The water has the following<br />
attributes.<br />
tyPe: Ingested or contact<br />
onSet time: 1 round<br />
Potency: +20 TN<br />
treatment: none<br />
Nan Curunír<br />
effect: 2d6 Vitality loss<br />
SeconDary effect: 1d6 Vitality<br />
loss<br />
StageS: 1<br />
In addition, anyone who ingests<br />
a cup or more of the liquid gains 1<br />
point of Corruption as he assumes<br />
some of the evil nature of the ensorcelled<br />
water.<br />
The pool itself cannot be harmed<br />
or destroyed by physical means. Only<br />
powerful wizardry in the form of the<br />
Land-healing spell (see insert) has<br />
any hope of extinguishing its evil<br />
flame. The Black Pool has a strong<br />
taint, requiring a TN 25 Healing<br />
test to purify with that spell. Success<br />
turns the pool into a normal pond of<br />
murky water.<br />
The tainted Huorns use the statistics<br />
presented on pages 31–2 of Fell<br />
Beasts and Wondrous Magic with the<br />
following modifications.<br />
creature aDvancementS: +7<br />
StatiSticS: +3 Strength, +2<br />
Vitality, additional special ability<br />
:Terror (see page 80 of Fell Beasts<br />
and Wondrous Magic)<br />
t h e V a l e ’ s<br />
m a l a i s e<br />
While the visible effects of<br />
Saruman’s industry upon<br />
the once-beautiful Wizard’s Vale<br />
are enough to dampen the spirits<br />
of most, there are also a number<br />
of concrete effects of the malaise<br />
that affects the very land of Nan<br />
Curunír.<br />
<strong>bon</strong> <strong>olivier</strong> (<strong>order</strong> <strong>#42065</strong>) 8