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bon olivier (order #42065) 83.114.187.4 - Fan Modules - Free

bon olivier (order #42065) 83.114.187.4 - Fan Modules - Free

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t h e b l aC k p o o l<br />

As head of the Order of Wizards,<br />

Saruman the White delved into all<br />

manner of wizardry. As the Third<br />

Age progressed, the Wizard, failing<br />

to quickly attain the degree of<br />

power he sought, began to experiment<br />

with dark and evil sorceries,<br />

secretly performing incantations<br />

that were atrocities to the Order.<br />

Many of these experiments went<br />

awry in one manner or another, and<br />

a few left behind foul and spoiled<br />

creations, manifestations of evil<br />

magic that Saruman knew not how<br />

to destroy or unmake.<br />

In the northwest of the vale,<br />

some three miles from Isengard, lies<br />

a dark, brackish pool surrounded<br />

by a trio of tall but sickly<br />

and blackened oakwoods.<br />

The water is fetid, stagnant,<br />

and murky, and sheds a pale<br />

luminescence visible from a<br />

thousand yards after nightfall.<br />

Those who come within a few<br />

dozen feet of the pool and its<br />

strange trees immediately sense<br />

the profanity of the place.<br />

The pool has a will of its<br />

own, a result of Saruman’s<br />

channelling of fell sorcery into<br />

it. The water itself is now perverted<br />

and unnatural, a rare occurrence<br />

in all of Middle-earth. The<br />

oaks were once Huorns, but are<br />

now twisted and fouled and<br />

under the powerful sway of<br />

the pool.<br />

When living creatures<br />

come within a few<br />

feet of the pool, the<br />

tainted oaks attempt<br />

to knock them into the ensorcelled<br />

water, which is highly<br />

toxic to all living crea-<br />

tures. Any who come into contact<br />

with a cup or more of the foul liquid<br />

(either by ingestion or contact)<br />

must make a Fortitude reaction test<br />

to resist its toxic effects.<br />

The water has the following<br />

attributes.<br />

tyPe: Ingested or contact<br />

onSet time: 1 round<br />

Potency: +20 TN<br />

treatment: none<br />

Nan Curunír<br />

effect: 2d6 Vitality loss<br />

SeconDary effect: 1d6 Vitality<br />

loss<br />

StageS: 1<br />

In addition, anyone who ingests<br />

a cup or more of the liquid gains 1<br />

point of Corruption as he assumes<br />

some of the evil nature of the ensorcelled<br />

water.<br />

The pool itself cannot be harmed<br />

or destroyed by physical means. Only<br />

powerful wizardry in the form of the<br />

Land-healing spell (see insert) has<br />

any hope of extinguishing its evil<br />

flame. The Black Pool has a strong<br />

taint, requiring a TN 25 Healing<br />

test to purify with that spell. Success<br />

turns the pool into a normal pond of<br />

murky water.<br />

The tainted Huorns use the statistics<br />

presented on pages 31–2 of Fell<br />

Beasts and Wondrous Magic with the<br />

following modifications.<br />

creature aDvancementS: +7<br />

StatiSticS: +3 Strength, +2<br />

Vitality, additional special ability<br />

:Terror (see page 80 of Fell Beasts<br />

and Wondrous Magic)<br />

t h e V a l e ’ s<br />

m a l a i s e<br />

While the visible effects of<br />

Saruman’s industry upon<br />

the once-beautiful Wizard’s Vale<br />

are enough to dampen the spirits<br />

of most, there are also a number<br />

of concrete effects of the malaise<br />

that affects the very land of Nan<br />

Curunír.<br />

<strong>bon</strong> <strong>olivier</strong> (<strong>order</strong> <strong>#42065</strong>) 8

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