bon olivier (order #42065) 83.114.187.4 - Fan Modules - Free
bon olivier (order #42065) 83.114.187.4 - Fan Modules - Free
bon olivier (order #42065) 83.114.187.4 - Fan Modules - Free
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ISENGARD<br />
brightfire<br />
‘Dwarves can make a fire almost anywhere out of almost anything, wind or no wind… .’<br />
— The Hobbit<br />
This thin, grainy mixture is combined with resin and applied to the end of brands. It ignites when struck<br />
forcefully or scraped on a rough surface, burning with an intense white sparking flame. An application of<br />
Brightfire burns about one minute, but neither rain nor immersion in water can quench it. Brightfire inflicts<br />
2d6+2 damage at a touch, and ignites as a burning torch (see page 245 of the core rulebook). The Uruk<br />
berserker who ignited the Fire of Orthanc in The Two Towers film carried a Brightfire torch. (TN 5 to create<br />
one application from two ounces of Blasting Fire in four hours.)<br />
roCkets<br />
‘The finest rockets ever seen: they burst in stars of blue and green… .’<br />
— Samwise, The Fellowship of the Ring<br />
Similar to the Gandalf’s fireworks (described on page 92 of The Fellowship of the Ring Sourcebook),<br />
rockets are narrow tubes filled with small quantities of the Fire of Orthanc, lit by fuses. Rockets are fired using<br />
the Siegecraft (Rockets) skill, and their explosive power causes 1d6 Structure damage to fortifications.<br />
Rockets can be fired at individuals using the Ranged Combat skill, but are wildly inaccurate (–10 penalty<br />
to all shots). When used this way, rockets have range 1/15/80/200/+100 and inflict 2d6+6 points of<br />
damage to all within 3 yards of their impact, who must also make a TN 15 Swiftness test or be deafened for<br />
1d6 rounds. A disastrous failure inflicts the victim permanently with the Dull-eared flaw. (TN 20 and Craft:<br />
Fireworks TN 5 to create one rocket from one ounce of the Fire of Orthanc in four hours.)<br />
thundershells<br />
‘There was a roar and a blast of fire. The archway… .<br />
crumbled and crashed in smoke and dust. The barricade was scattered as if by a thunderbolt.’<br />
— The Two Towers<br />
These fearsome weapons consist of a small quantity of Fire of Orthanc held within an iron globe, which<br />
is coated with Brightfire and lit just before being hurled from a catapult. Thundershells explode on impact,<br />
doing great damage to fortifications (+8 to the Structure damage done by the catapult). Characters standing<br />
within 3 yards of the impact suffer 3d6+6 points of damage and must make a TN 15 Swiftness test or be<br />
deafened for 1d6 rounds. A disastrous failure inflicts the victim permanently with the Dull-eared flaw. (TN<br />
15 and Smithcraft TN 10 to create one shell from three ounces of the Fire of Orthanc and three Brightfire<br />
application in two days.)<br />
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<strong>bon</strong> <strong>olivier</strong> (<strong>order</strong> <strong>#42065</strong>) 8