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bon olivier (order #42065) 83.114.187.4 - Fan Modules - Free

bon olivier (order #42065) 83.114.187.4 - Fan Modules - Free

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ISENGARD<br />

brightfire<br />

‘Dwarves can make a fire almost anywhere out of almost anything, wind or no wind… .’<br />

— The Hobbit<br />

This thin, grainy mixture is combined with resin and applied to the end of brands. It ignites when struck<br />

forcefully or scraped on a rough surface, burning with an intense white sparking flame. An application of<br />

Brightfire burns about one minute, but neither rain nor immersion in water can quench it. Brightfire inflicts<br />

2d6+2 damage at a touch, and ignites as a burning torch (see page 245 of the core rulebook). The Uruk<br />

berserker who ignited the Fire of Orthanc in The Two Towers film carried a Brightfire torch. (TN 5 to create<br />

one application from two ounces of Blasting Fire in four hours.)<br />

roCkets<br />

‘The finest rockets ever seen: they burst in stars of blue and green… .’<br />

— Samwise, The Fellowship of the Ring<br />

Similar to the Gandalf’s fireworks (described on page 92 of The Fellowship of the Ring Sourcebook),<br />

rockets are narrow tubes filled with small quantities of the Fire of Orthanc, lit by fuses. Rockets are fired using<br />

the Siegecraft (Rockets) skill, and their explosive power causes 1d6 Structure damage to fortifications.<br />

Rockets can be fired at individuals using the Ranged Combat skill, but are wildly inaccurate (–10 penalty<br />

to all shots). When used this way, rockets have range 1/15/80/200/+100 and inflict 2d6+6 points of<br />

damage to all within 3 yards of their impact, who must also make a TN 15 Swiftness test or be deafened for<br />

1d6 rounds. A disastrous failure inflicts the victim permanently with the Dull-eared flaw. (TN 20 and Craft:<br />

Fireworks TN 5 to create one rocket from one ounce of the Fire of Orthanc in four hours.)<br />

thundershells<br />

‘There was a roar and a blast of fire. The archway… .<br />

crumbled and crashed in smoke and dust. The barricade was scattered as if by a thunderbolt.’<br />

— The Two Towers<br />

These fearsome weapons consist of a small quantity of Fire of Orthanc held within an iron globe, which<br />

is coated with Brightfire and lit just before being hurled from a catapult. Thundershells explode on impact,<br />

doing great damage to fortifications (+8 to the Structure damage done by the catapult). Characters standing<br />

within 3 yards of the impact suffer 3d6+6 points of damage and must make a TN 15 Swiftness test or be<br />

deafened for 1d6 rounds. A disastrous failure inflicts the victim permanently with the Dull-eared flaw. (TN<br />

15 and Smithcraft TN 10 to create one shell from three ounces of the Fire of Orthanc and three Brightfire<br />

application in two days.)<br />

2<br />

<strong>bon</strong> <strong>olivier</strong> (<strong>order</strong> <strong>#42065</strong>) 8

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