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bon olivier (order #42065) 83.114.187.4 - Fan Modules - Free

bon olivier (order #42065) 83.114.187.4 - Fan Modules - Free

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ISENGARD<br />

diminished their numbers. Saruman’s<br />

transformation of the caverns under<br />

Orthanc has driven most bats to seek<br />

new lairs, far from heat and clamour<br />

of the forges. Saruman has been careful<br />

to ensure that some bats remain,<br />

allowing several swarms to roost in<br />

abandoned caverns. Orcs now harvest<br />

their droppings, which are crucial<br />

ingredients in the Fire of Orthanc.<br />

Nourished by Saruman’s craft, these<br />

bats have grown large and dangerous.<br />

The caverns under Orthanc also<br />

teem with rats that feed upon garbage<br />

and carrion. As the underground<br />

population grows and Saruman’s corruption<br />

intensifies, the vermin grow<br />

larger, fouler, and more cunning. Large<br />

swarms descend upon any—even<br />

Orcs—who wander into the more<br />

obscure caverns and tunnels.<br />

swarm of bats<br />

attriButeS: Bearing 3 (±0),<br />

Nimbleness 6 (±0)*, Perception 4<br />

(±0), Strength 0 (-3), Vitality 10<br />

(+2)*, Wits 0 (-3)<br />

reactionS: Stamina +2*, Swiftness<br />

±0, Willpower -1, Wisdom ±0<br />

Defence: 10<br />

movement rate: 6<br />

SKillS: Armed Combat: Natural<br />

Weapons (Bite) +3, Observe (Hear,<br />

Scent) +3<br />

SPecial aBilitieS: Disease, Feral<br />

Scent, Fire-fear, Flight, Swarm<br />

Size: Tiny (2 wound levels)<br />

health: 4<br />

tn equivalent: 5 (swarm)<br />

Common rat<br />

Common rats travel in swarms of<br />

dozens or hundreds, and prey upon<br />

the weak or injured.<br />

attriButeS: Bearing 4 (±0),<br />

Nimbleness 8 (+1)*, Perception 6<br />

(±0)*, Strength 2 (-2), Vitality 6<br />

(±0), Wits 2 (-2)<br />

reactionS: Stamina ±0, Swiftness<br />

+1*, Willpower ±0, Wisdom ±0<br />

Defence: 11<br />

movement rate: 3<br />

SKillS: Armed Combat: Natural<br />

Weapons (Bite) +3, Climb +5,<br />

Observe (Spot, Hear, Scent) +6,<br />

Stealth (Hide) +4, Track (Scent) +3<br />

SPecial aBilitieS: Disease, Feral<br />

Scent, Fire-fear, Mass Attack,<br />

Natural Weapon (bite, 1d6–2)<br />

Size: Tiny (2 wound levels)<br />

health: 4<br />

tn equivalent: 5 (swarm of ten)<br />

giant rat<br />

Giant rats are the size of small<br />

dogs, and will attack the weak and<br />

maimed, gnawing flesh from <strong>bon</strong>es<br />

in moments. Giant rats are usually<br />

encountered in packs numbering 1d6<br />

x 5 individuals.<br />

attriButeS: Bearing 4 (±0),<br />

Nimbleness 8 (+1)*, Perception 6<br />

(±0), Strength 3 (-1), Vitality 7<br />

(±0)*, Wits 2 (-2)<br />

reactionS: Stamina ±0, Swiftness<br />

+1*, Willpower ±0, Wisdom ±0<br />

Defence: 11<br />

movement rate: 3<br />

SKillS: Armed Combat: Natural<br />

Weapons (Bite) +3, Climb +5,<br />

Jump +3, Observe (Spot, Hear,<br />

Scent) +3, Stealth (Hide) +4,<br />

Track (Scent) +3<br />

SPecial aBilitieS: Disease, <strong>Fan</strong>gs,<br />

Feral Scent, Fire-fear, Natural<br />

Weapon (bite, 1d6), Overwhelm<br />

Size: Small (4 wound levels)<br />

health: 6<br />

tn equivalent: 5 (pack of four)<br />

Bats and Vermin<br />

Special Abilities<br />

DiSeaSe: While the bites of bats<br />

and vermin inflict relatively little injury,<br />

their bites are unclean and carry<br />

disease. A character suffering even a<br />

single point of damage from a rat’s<br />

bite must make a TN 5 Stamina test<br />

or fall sick. Characters need only make<br />

one test per encounter with rats. If the<br />

character’s Stamina test fails, a day<br />

later they become feverish, suffering<br />

chills and weakness. They suffer a –2<br />

penalty to all tests for 2d6 days, and<br />

lose one point of Vitality every two<br />

days afflicted. A TN 10 Healing test<br />

will remove the penalty for one day,<br />

but it will return if the sick character<br />

loses any Weariness levels. The<br />

Healing-spell cures the disease entirely.<br />

feral Scent: Rats are drawn to<br />

the scent of blood. They gain a +4<br />

<strong>bon</strong>us on all Observe or Track rolls<br />

used to hunt a bleeding target.<br />

fire-fear: Rats are panicked by<br />

fire. If a torch or other open flame<br />

(including a Blinding Flash spell) is<br />

used in conjunction with an Intimidate<br />

test, the rats suffer a –4 penalty to<br />

their Willpower tests to resist.<br />

maSS attacK: Rats are weak<br />

individually, but their small size and<br />

speed make them dangerous in large<br />

numbers. A swarm of rats may attempt<br />

a Mass Attack against a target: each rat<br />

involved in the attack spends a full<br />

round action to swarm the victim.<br />

The rats scurry all over their target,<br />

worming their way under armour and<br />

clothing, scratching and biting. The<br />

rats make a single attack against their<br />

target, with a +1 <strong>bon</strong>us for every 5<br />

rats in the swarm. A Mass Attack cannot<br />

be dodged or parried. If the rats<br />

hit, the damage ignores all armour<br />

except that provided by the Armour of<br />

Heroes edge. Victims of a Mass Attack<br />

can, as a full-round action, shake off<br />

a number of rats each round equal<br />

to their Nimbleness modifier (with a<br />

minimum of one). Other characters<br />

can assist in dislodging rats. Once dislodged,<br />

rats scurry away.<br />

overwhelm: Giant rats employ<br />

a variant of the Mass Attack ability,<br />

attacking in great numbers, scurrying<br />

over a target and attempting to pull it<br />

prone. The rats make a single opposed<br />

Strength test with a +1 test result<br />

<strong>bon</strong>us for every five rats contributing<br />

a full round action. If the target fails,<br />

he falls prone and suffers the usual<br />

penalties (see page 230 of the core<br />

rulebook). To stand up, prone characters<br />

must make another opposed<br />

Strength test against the rats, modified<br />

as above.<br />

<strong>bon</strong> <strong>olivier</strong> (<strong>order</strong> <strong>#42065</strong>) 8

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