bon olivier (order #42065) 83.114.187.4 - Fan Modules - Free
bon olivier (order #42065) 83.114.187.4 - Fan Modules - Free
bon olivier (order #42065) 83.114.187.4 - Fan Modules - Free
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ISENGARD<br />
t h e m a s t e r s<br />
o f i s e n g a r d<br />
‘[W]e must have power, power to <strong>order</strong><br />
all things as we will, for that good which<br />
only the Wise can see.’<br />
— Saruman, The Fellowship of the Ring<br />
Saruman serves as the undisputed<br />
master of Isengard, ruling<br />
with pitiless authority. However, he<br />
cannot personally oversee his many<br />
schemes and designs. Many tasks are<br />
entrusted to an inner circle. Though<br />
they have earned Saruman’s favour,<br />
no servant has earned his trust:<br />
Saruman scrutinizes all of their<br />
efforts, and informants help police<br />
their fellow servants.<br />
s a ru m a n t h e<br />
w h i t e, k e e p e r o f<br />
o rt h a n C<br />
‘[H]e is great among the Wise. He is the<br />
chief of my <strong>order</strong>. . . . His knowledge is<br />
deep, but his pride has grown with it, and<br />
he takes ill to any meddling.’<br />
— Gandalf, The Fellowship of the Ring<br />
race: From across the Sea<br />
racial aBilitieS: Agelessness<br />
(Saruman suffers no effects from<br />
illness or aging, though he appears<br />
to age at a very slow rate)<br />
attriButeS: Bearing 16 (+5),<br />
Nimbleness 12 (+3)*, Perception<br />
14 (+4), Strength 8 (+1), Vitality<br />
10 (+2), Wits 16 (+5)*<br />
reactionS: Stamina +5, Swiftness<br />
+4, Willpower +8*, Wisdom +5<br />
Defence: 14 (18 when wearing his<br />
robe, see below)<br />
orDerS: Magician, wizard, artificer<br />
(see Paths of the Wise, pages 40–1)<br />
orDer aBilitieS: Spellcasting 7,<br />
Artificer Masterwork (see Paths of<br />
the Wise, page 41), Craft Imitation<br />
(see Paths of the Wise, page 41),<br />
Cross-<strong>order</strong> Skill (Smithcraft),<br />
Final Strike, Imposing, Mastery<br />
of Magic, Robe of Authority (see<br />
Paths of the Wise, pages 25–7),<br />
Sanctum (Isengard), Sense Power,<br />
Staff, Staff of Power (see Fell<br />
Beasts and Wondrous Magic, pages<br />
88–90), Wizard’s Heart, Wizardly<br />
Power, Wizard Spellcasting 8<br />
aDvancementS: 38<br />
SPellS: Animal Messenger, Bane-spell,<br />
Beast Speech, Beast Summoning, Blade<br />
Preservation, Blessing of Aulë (see<br />
Paths of the Wise, page 50), Break<br />
Binding, Crafting-spell, Create Light<br />
(2 picks), Display of Power, Evoke<br />
Awe, Farspeaking, Fortify Works<br />
(see Paths of the Wise, page<br />
54), Guarding-spell,<br />
Imitation-spell, Kindle<br />
Fire, Lightning,<br />
Mind-speech (ability),Opening-<br />
2<br />
spell, Quench Fire, Quicken Orc-spawn<br />
(see page 73), Resist Fear, Shatter,<br />
Shutting-spell, Slumber, Spellbinding,<br />
Spoken Thoughts (ability), Sundering,<br />
Transformation, Uncanny Industry<br />
(see page 74), Veil, Victory-spell,<br />
Voice of Command, Voice of Suasion<br />
(ability), Wizard’s Fist (see The<br />
Fellowship of the Ring Sourcebook,<br />
page 56), Wizard’s Guise, Wizard’s<br />
Hand, Word of Command<br />
SKillS: Appraise (Gems) +3, Armed<br />
Combat: Clubs (Staff ) +1, Craft:<br />
Alchemy (Fires of Orthanc) +6,<br />
Craft: Breeding (Orcs, Uruks) +6,<br />
Craft: Industry (Wheels and Gears)<br />
+6, Debate (Negotiate, Parley)<br />
+12, Healing (Treat Wounds) +3,<br />
Inquire (Interrogate) +4, Insight<br />
+8, Intimidate (Power) +10,<br />
Language: Easterling (Balchoth)<br />
+3, Language: Elvish (Quenya)<br />
+8, Language: Elvish (Sindarin)<br />
+8, Language: Ents (Entish) +4,<br />
Language: Haradric (Umbar) +2,<br />
Language: Khuzdul (Angerthas<br />
Baraz-lagil) +3, Language: Late<br />
Adûnaic (Dunlendish) +6,<br />
Language: Late Adûnaic (Rohirric)<br />
+4, Language: Mordor (Black<br />
Speech) +4, Language: Orkish<br />
(Isengard dialect) +5, Language:<br />
Westron (Westron) +8, Lore/<br />
History: Elves (The Second<br />
Age) +10, Lore/History: Men<br />
(Dúnedain) +10, Lore/History:<br />
The Second Age (Rings of Power)<br />
+4, Lore/Other: The Enemy (the<br />
Necromancer, Sauron) +6, Lore/<br />
Spellcraft: Enchanted Items (Rings<br />
of Power) +6, Lore/Races: Dwarves<br />
(Var’s Folk, Vigdís’ Folk) +4, Lore/<br />
<strong>bon</strong> <strong>olivier</strong> (<strong>order</strong> <strong>#42065</strong>) 8