bon olivier (order #42065) 83.114.187.4 - Fan Modules - Free
bon olivier (order #42065) 83.114.187.4 - Fan Modules - Free
bon olivier (order #42065) 83.114.187.4 - Fan Modules - Free
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ISENGARD<br />
SPecialty: Sorcery<br />
effect: Saruman uses this spell to<br />
raise fell legions at incredible speed.<br />
The spell is cast upon an infant Orc,<br />
Half-orc, or Uruk, placing them in a<br />
dormant state, dramatically increasing<br />
their rate of growth. Once entranced,<br />
the infant is wrapped in a cocoon<br />
made from entrails and buried in<br />
specially-prepared pits of filth (see<br />
‘Spawning Tunnels’ on page 54). If<br />
kept warm and properly tended, in<br />
a month’s time the ghastly cocoon<br />
will burst, and from it rise a fullygrown<br />
Orc-spawn. They are strong<br />
and sometimes berserk, their minds<br />
still empty, though the spell leaves<br />
them impressionable and quick to<br />
learn. Quickened Orc-spawn know<br />
only one thing when they are re-born:<br />
that they serve Saruman.<br />
Though well-suited to Saruman’s<br />
purposes, the quickening process is<br />
not perfect: when quickened, Orcspawn<br />
must make a TN 10 Vitality<br />
test. If they fail, some aspect of their<br />
growth has gone awry and they must<br />
take the Ill-made flaw (see page 80).<br />
Uncanny Industry (S)<br />
‘We have work to do.’<br />
— Saruman, The Fellowship of<br />
the Ring film<br />
caSting time: 5 hours<br />
range: Touch<br />
Duration: One day per point of<br />
Bearing<br />
wearineSS tn: 12<br />
coSt: 3 spell picks<br />
requiSite: Crafting-spell, Blessing of<br />
Aulë, any Craft skill 6+<br />
methoD: Standard, Song<br />
SPecialty: Sorcery<br />
effect: Saruman incorporated into<br />
this spell many secrets of craft and toil<br />
learned among the Dwarves of the East.<br />
A corruption of the Blessing of Aulë<br />
spell (see page 50 of Paths of the Wise),<br />
this spell weaves a subtle enchantment<br />
over a region one half-mile in radi-<br />
us per point of the caster’s Bearing.<br />
When the spell is cast, the caster must<br />
specify one profession to be affected.<br />
‘Profession’ in this case refers to a single<br />
type of skilled or unskilled labour corresponding<br />
to a skill specialty: miners,<br />
masons, farmers, or weaponsmiths are<br />
all appropriate examples.<br />
Those from the specified profession<br />
within the area of effect find<br />
their efforts more productive. The<br />
rate at which they work is increased<br />
by 10% for every point of the caster’s<br />
Bearing modifier. Workers require less<br />
sleep and nourishment, and ignore all<br />
effects of Weariness for the duration<br />
of the spell. This spell cannot be cast<br />
more than once on the same region at<br />
the same time for increased effect.<br />
One drawback of Uncanny Industry<br />
is that only raw, crude efforts are<br />
improved by the spell. Skilled craftsmen<br />
often find their efforts diminished<br />
by their haste. All those using<br />
a Craft skill (including Smithcraft,<br />
Stonecraft, and Siegecraft) while<br />
affected by the spell have their skill<br />
ranks temporarily capped at a maximum<br />
value equal to the caster’s<br />
Bearing modifier.<br />
The enhanced productivity of<br />
Uncanny Industry bears a heavy price.<br />
Whatever works are raised while this<br />
spell is in effect scour the region affected.<br />
In their fervour, the labour force<br />
despoils their surroundings by pulling<br />
down trees, ravaging stone, fouling<br />
water, and ruining soil. A caster may<br />
only use this spell in a given area a<br />
number of times equal to 100 divided<br />
by his Bearing modifier before the<br />
region is laid waste. (Multiple consecutive<br />
casters with different Bearing<br />
modifiers each contribute a number<br />
of ‘points’ equal to their Bearing modifiers<br />
each time one of them casts the<br />
spell. When a given region’s total points<br />
equal 100 the region is despoiled.) The<br />
enchanted vigour also takes its toll on<br />
the workers. When the spell expires,<br />
all who toiled under its effects must<br />
make a TN 15 Vitality test or lose 6<br />
Weariness levels. A Disastrous Failure<br />
results in the death of the labourer.<br />
Each additional pick spent on this<br />
spell allows the caster to add an additional<br />
profession to the group affected<br />
by the spell. The statistics above apply<br />
to Saruman as of the dissolution of<br />
the White Council in TA 2951, 49<br />
years before his fall from grace, and<br />
nearly 60 years prior to the War of the<br />
Ring. Though not yet wholly corrupt,<br />
bitterness and envy have a deep hold<br />
on the Wizard’s heart, and Saruman<br />
is dangerously close to leaving the light<br />
forever. The influence of Linnar’s Ring,<br />
(see ‘Treasury of Orthanc’ on page 35)<br />
and Morgayamar (see ‘Morgayamay,<br />
the Shadow Under Orthanc’ on page<br />
96), combined with his own dark heart,<br />
make Saruman’s doom inevitable.<br />
saruman’s baCkground<br />
Saruman was first of the five Istari<br />
to arrive in Middle-earth. Of all the<br />
Wizards, Saruman was ablest in<br />
lore and craft; he studied long in the<br />
archives of Gondor, and earned the<br />
name Curunír (‘Man of Skill’) among<br />
the Elves. Wherever he went, Saruman<br />
sought knowledge of Sauron, and of<br />
the bitter struggles against him and his<br />
servants that dominated the Second<br />
Age. Those in Gondor humoured<br />
the White Wizard, assuring him that<br />
the Shadow was defeated. The Elves<br />
thought otherwise, but said little.<br />
Saruman suspected that some tether<br />
bound the spirit of Sauron to Middleearth.<br />
After all, the fall of Númenor<br />
had not destroyed him, so how could<br />
the Last Alliance? Saruman watched<br />
as the Witch-king rose, and learned<br />
of the Rings of Power. From Elrond,<br />
Saruman coaxed the tale of the Ruling<br />
Ring. Was this the answer, the key<br />
to Sauron’s vulnerability? The White<br />
Wizard learned all he could of Rings of<br />
Power, and asked the Wise to examine<br />
one of the Three. The Elf-lords refused<br />
him, and would not reveal where the<br />
rings were hidden. Saruman did not<br />
take this lightly, and bitterness took<br />
root in his heart. Pridefully, Saruman<br />
believed that he alone had the craft to<br />
forge a counter to Sauron’s Ring.<br />
<strong>bon</strong> <strong>olivier</strong> (<strong>order</strong> <strong>#42065</strong>) 8