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bon olivier (order #42065) 83.114.187.4 - Fan Modules - Free

bon olivier (order #42065) 83.114.187.4 - Fan Modules - Free

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ISENGARD<br />

SPecialty: Sorcery<br />

effect: Saruman uses this spell to<br />

raise fell legions at incredible speed.<br />

The spell is cast upon an infant Orc,<br />

Half-orc, or Uruk, placing them in a<br />

dormant state, dramatically increasing<br />

their rate of growth. Once entranced,<br />

the infant is wrapped in a cocoon<br />

made from entrails and buried in<br />

specially-prepared pits of filth (see<br />

‘Spawning Tunnels’ on page 54). If<br />

kept warm and properly tended, in<br />

a month’s time the ghastly cocoon<br />

will burst, and from it rise a fullygrown<br />

Orc-spawn. They are strong<br />

and sometimes berserk, their minds<br />

still empty, though the spell leaves<br />

them impressionable and quick to<br />

learn. Quickened Orc-spawn know<br />

only one thing when they are re-born:<br />

that they serve Saruman.<br />

Though well-suited to Saruman’s<br />

purposes, the quickening process is<br />

not perfect: when quickened, Orcspawn<br />

must make a TN 10 Vitality<br />

test. If they fail, some aspect of their<br />

growth has gone awry and they must<br />

take the Ill-made flaw (see page 80).<br />

Uncanny Industry (S)<br />

‘We have work to do.’<br />

— Saruman, The Fellowship of<br />

the Ring film<br />

caSting time: 5 hours<br />

range: Touch<br />

Duration: One day per point of<br />

Bearing<br />

wearineSS tn: 12<br />

coSt: 3 spell picks<br />

requiSite: Crafting-spell, Blessing of<br />

Aulë, any Craft skill 6+<br />

methoD: Standard, Song<br />

SPecialty: Sorcery<br />

effect: Saruman incorporated into<br />

this spell many secrets of craft and toil<br />

learned among the Dwarves of the East.<br />

A corruption of the Blessing of Aulë<br />

spell (see page 50 of Paths of the Wise),<br />

this spell weaves a subtle enchantment<br />

over a region one half-mile in radi-<br />

us per point of the caster’s Bearing.<br />

When the spell is cast, the caster must<br />

specify one profession to be affected.<br />

‘Profession’ in this case refers to a single<br />

type of skilled or unskilled labour corresponding<br />

to a skill specialty: miners,<br />

masons, farmers, or weaponsmiths are<br />

all appropriate examples.<br />

Those from the specified profession<br />

within the area of effect find<br />

their efforts more productive. The<br />

rate at which they work is increased<br />

by 10% for every point of the caster’s<br />

Bearing modifier. Workers require less<br />

sleep and nourishment, and ignore all<br />

effects of Weariness for the duration<br />

of the spell. This spell cannot be cast<br />

more than once on the same region at<br />

the same time for increased effect.<br />

One drawback of Uncanny Industry<br />

is that only raw, crude efforts are<br />

improved by the spell. Skilled craftsmen<br />

often find their efforts diminished<br />

by their haste. All those using<br />

a Craft skill (including Smithcraft,<br />

Stonecraft, and Siegecraft) while<br />

affected by the spell have their skill<br />

ranks temporarily capped at a maximum<br />

value equal to the caster’s<br />

Bearing modifier.<br />

The enhanced productivity of<br />

Uncanny Industry bears a heavy price.<br />

Whatever works are raised while this<br />

spell is in effect scour the region affected.<br />

In their fervour, the labour force<br />

despoils their surroundings by pulling<br />

down trees, ravaging stone, fouling<br />

water, and ruining soil. A caster may<br />

only use this spell in a given area a<br />

number of times equal to 100 divided<br />

by his Bearing modifier before the<br />

region is laid waste. (Multiple consecutive<br />

casters with different Bearing<br />

modifiers each contribute a number<br />

of ‘points’ equal to their Bearing modifiers<br />

each time one of them casts the<br />

spell. When a given region’s total points<br />

equal 100 the region is despoiled.) The<br />

enchanted vigour also takes its toll on<br />

the workers. When the spell expires,<br />

all who toiled under its effects must<br />

make a TN 15 Vitality test or lose 6<br />

Weariness levels. A Disastrous Failure<br />

results in the death of the labourer.<br />

Each additional pick spent on this<br />

spell allows the caster to add an additional<br />

profession to the group affected<br />

by the spell. The statistics above apply<br />

to Saruman as of the dissolution of<br />

the White Council in TA 2951, 49<br />

years before his fall from grace, and<br />

nearly 60 years prior to the War of the<br />

Ring. Though not yet wholly corrupt,<br />

bitterness and envy have a deep hold<br />

on the Wizard’s heart, and Saruman<br />

is dangerously close to leaving the light<br />

forever. The influence of Linnar’s Ring,<br />

(see ‘Treasury of Orthanc’ on page 35)<br />

and Morgayamar (see ‘Morgayamay,<br />

the Shadow Under Orthanc’ on page<br />

96), combined with his own dark heart,<br />

make Saruman’s doom inevitable.<br />

saruman’s baCkground<br />

Saruman was first of the five Istari<br />

to arrive in Middle-earth. Of all the<br />

Wizards, Saruman was ablest in<br />

lore and craft; he studied long in the<br />

archives of Gondor, and earned the<br />

name Curunír (‘Man of Skill’) among<br />

the Elves. Wherever he went, Saruman<br />

sought knowledge of Sauron, and of<br />

the bitter struggles against him and his<br />

servants that dominated the Second<br />

Age. Those in Gondor humoured<br />

the White Wizard, assuring him that<br />

the Shadow was defeated. The Elves<br />

thought otherwise, but said little.<br />

Saruman suspected that some tether<br />

bound the spirit of Sauron to Middleearth.<br />

After all, the fall of Númenor<br />

had not destroyed him, so how could<br />

the Last Alliance? Saruman watched<br />

as the Witch-king rose, and learned<br />

of the Rings of Power. From Elrond,<br />

Saruman coaxed the tale of the Ruling<br />

Ring. Was this the answer, the key<br />

to Sauron’s vulnerability? The White<br />

Wizard learned all he could of Rings of<br />

Power, and asked the Wise to examine<br />

one of the Three. The Elf-lords refused<br />

him, and would not reveal where the<br />

rings were hidden. Saruman did not<br />

take this lightly, and bitterness took<br />

root in his heart. Pridefully, Saruman<br />

believed that he alone had the craft to<br />

forge a counter to Sauron’s Ring.<br />

<strong>bon</strong> <strong>olivier</strong> (<strong>order</strong> <strong>#42065</strong>) 8

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