bon olivier (order #42065) 83.114.187.4 - Fan Modules - Free
bon olivier (order #42065) 83.114.187.4 - Fan Modules - Free
bon olivier (order #42065) 83.114.187.4 - Fan Modules - Free
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Treasury of Orthanc<br />
The stout door of this room<br />
is similar to those of the Council<br />
Chamber, so well-crafted it can only<br />
be detected when closed with a TN<br />
25 Search test. The Men of Gondor<br />
made this chamber to contain gold,<br />
gems, and relics of their families,<br />
items they desired to make secure<br />
against prying eyes and greedy hands.<br />
When they departed, the chamber<br />
was emptied of its treasures. The<br />
Dunlendings did not discover the<br />
room. Saruman found it easily, however,<br />
and uses it to store his most<br />
precious valuables: rings.<br />
The room contains a number of<br />
small tables. On each table rests a<br />
velvet cushion, and on each cushion<br />
lies a single ring. These are not<br />
ornamental jewellery, but magical<br />
rings, each enchanted for a different<br />
purpose. The Wizard often comes<br />
to this chamber and paces it, admiring<br />
his treasures. The last few tables<br />
are empty, awaiting his next acquisitions—or<br />
creations.<br />
linnar’S ring: The first ring—a<br />
heavy gold band with a square diamond—is<br />
one of the lost Dwarfrings<br />
of Power, which Saruman<br />
acquired during his travels through<br />
the Misty Mountains many long years<br />
ago (see page 75). It is enchanted<br />
to aid its wearer at finding, refining,<br />
and working metals, and to increase<br />
his skills at appraisal and crafting.<br />
Anyone who wears it is affected as<br />
with the Crafting-spell, and gains the<br />
Hew Earth, Hidden Minerals, and<br />
Mastery of Stone <strong>order</strong> abilities of<br />
the Miner elite <strong>order</strong> for as long as it<br />
is worn. (See pages 30–1 of Dwarves<br />
of Middle-earth in the Moria boxed<br />
set.) This ring is Corrupting (TN 10)<br />
as described on pages 71–2 of Paths<br />
of the Wise—its wearer must make a<br />
Corruption test each time one of its<br />
magical abilities is exercised.<br />
ring of flame controlleD:<br />
The second ring, of silver with a<br />
blood-red ruby, grants its wearer<br />
control over fire—the ability to cast<br />
Fireshaping and Kindle Fire as often<br />
as he will, without making Weariness<br />
tests. It is Corrupting (TN 7), and its<br />
origins are lost.<br />
wilD-lore BanD: The third ring,<br />
of gold and silver twined together,<br />
holds power over the wilderness. One<br />
who wears it in the wilds has the lore<br />
of plant, and bird, and beast revealed<br />
to him unerringly; he cannot fail a<br />
Lore/Wilderness test as long as he<br />
does not re-enter the world of Men.<br />
This ring’s origins are unknown, but<br />
it was owned by an Elf who gave it to<br />
Saruman as a gift after an hour of his<br />
persuasion.<br />
iron-BlaDe: The fourth ring, an<br />
iron band with a sword design carved<br />
around it, is a warrior’s ring, and<br />
makes its owner a master of the blade.<br />
In addition to providing a +2 <strong>bon</strong>us<br />
to all Armed Combat: Blades tests,<br />
the wearer may cast Bladeshattering<br />
as often as he wishes without making<br />
Weariness tests. This ring was once<br />
held by a great king of Men in the<br />
East who cast it aside in favour of a<br />
bauble offered to him by Saruman.<br />
the falSe one: The fifth and final<br />
ring is a simple gold band with no stone<br />
or marking, fashioned by Saruman<br />
himself after the One Ring. Saruman’s<br />
version lacks the grace and simplicity<br />
of the true One Ring, however, and<br />
seems ostentatious despite its lack of<br />
ornamentation. Though enchanted,<br />
3<br />
The Fortress of Iron<br />
this ring possesses no magical virtues<br />
other than being Corrupting (TN 15),<br />
with tests made every time the ring is<br />
slipped on or off.<br />
the star Chamber<br />
‘Between them was a narrow space, and<br />
there upon a floor of polished stone, written<br />
with strange signs, a man might stand<br />
five hundred feet above the plain.’<br />
— The Two Towers<br />
Orthanc’s highest ‘chamber’ is less a<br />
room than a platform standing at the<br />
tip of the tower, nestled between the<br />
four spires, and open to the air on all<br />
sides. Some have compared Orthanc<br />
to Barad-dûr, and if that is a fair<br />
comparison, the Star Chamber must<br />
resemble that peak where the Eye<br />
of Sauron looks out upon Mordor.<br />
Saruman would be pleased by such<br />
a comparison, and would take it as a<br />
great compliment for his own eyes to<br />
be compared to that great lidless eye<br />
of fire.<br />
Originally a military lookout, the<br />
Star Chamber can be reached only by<br />
a precise spiral staircase of many hundred<br />
steps that rises from the centre<br />
of the Secret Level far below. Perfectly<br />
smooth, the platform’s surface has been<br />
etched with symbols similar to those in<br />
the Great Hall and Council Chamber.<br />
Though one part of their magic is<br />
structural, binding the four pillars and<br />
protecting the structure from harm,<br />
they have other powers as well. First,<br />
these enchantments increase the range<br />
of sight for any who keep watch from<br />
the Star Chamber; from these heights,<br />
one can observe almost any point in<br />
the Wizard’s Vale without a test penalty.<br />
Second, they imbue the rightful<br />
holder of the Key of Orthanc with the<br />
ability to cast a number of powerful<br />
spells from these heights without making<br />
Weariness tests, once each between<br />
sunrise and sunset and once each<br />
<strong>bon</strong> <strong>olivier</strong> (<strong>order</strong> <strong>#42065</strong>) 8