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bon olivier (order #42065) 83.114.187.4 - Fan Modules - Free

bon olivier (order #42065) 83.114.187.4 - Fan Modules - Free

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ISENGARD<br />

Orc Shamans possess the statistics<br />

of the Mountain-breed Orc-magician<br />

described on page 40 of Fell Beasts<br />

and Wondrous Magic.<br />

spies and agents of<br />

the white hand<br />

‘I do not know how it will all end,<br />

and my heart misgives me; for it seems<br />

to me that his friends do not all dwell<br />

in Isengard.’<br />

— Éomer, The Two Towers<br />

Late in the Third Age, Saruman<br />

creates a network of spies and agents<br />

to infiltrate and influence the <strong>Free</strong><br />

Peoples, leading them into darkness<br />

and servitude to Mordor. Saruman’s<br />

eyes are far-reaching, his subtle and<br />

sinister agents turning up in the most<br />

unexpected of places.<br />

spies<br />

The White Wizard’s spies are less<br />

baleful than Mordor’s, mere eyes or<br />

ears in places where Saruman might<br />

not otherwise have them.<br />

Dunlending Spies<br />

Clever for hillfolk, Dunlending<br />

agents were tutored by Saruman<br />

himself. <strong>Free</strong> to come and go from<br />

Isengard, they travel about Middleearth,<br />

their Mannish blood letting<br />

them move unhindered in civilized<br />

lands. This template should be<br />

applied to the Dunlending statistics<br />

described on pages 289–90 of the<br />

core rulebook.<br />

aDvancementS: +8<br />

StatiSticS: change favoured attributes<br />

to Nimbleness and Perception;<br />

change favoured reaction to<br />

Swiftness; add <strong>order</strong> Rogue; add<br />

<strong>order</strong> abilities Lurking in Shadows,<br />

Lockpicking; add elite <strong>order</strong> spy;<br />

add <strong>order</strong> ability Friends in Low<br />

Places; add edges Furtive, Curious,<br />

Honey-tongued; add flaws Craven,<br />

Dark Secret (Spy of the White<br />

Hand); +3 ranks Armed Combat:<br />

Blades (Dagger), +2 ranks Appraise<br />

(Documents), +3 ranks Conceal<br />

(Documents), +4 ranks Guise, +4<br />

ranks Inquire (Converse), +1 rank<br />

Legerdemain (Open Lock), +5<br />

ranks Observe (Hear), +6 ranks<br />

Persuade (Charm), +4 ranks Search,<br />

+8 ranks Stealth (Sneak)<br />

equiPment: Nondescript clothing,<br />

dagger, token of the White Hand<br />

Half-orc Spies<br />

Saruman’s Half-orcs are adept at<br />

spying, rumour-mongering, bullying,<br />

and ferreting information. Born and<br />

bred in Isengard, they have difficulty<br />

infiltrating tight-knit communities<br />

and prefer areas where travellers from<br />

afar are common. They sometimes<br />

serve as heralds, though Saruman<br />

rarely parleys with foes. Statistically,<br />

these are standard Half-orcs and Men<br />

of the White Hand, both described<br />

on page 81.<br />

Informants<br />

Saruman’s spy-master monitors<br />

all the servants and slaves of<br />

Isengard, and within Nan Curunír<br />

his many informants act as the fingers<br />

of the White Hand. All informants<br />

are Half-orcs (of any variety)<br />

or Dunlendings, hand-picked to spy<br />

on their underlings, peers, and bosses.<br />

Those who report wrongdoing<br />

and criminal misdeeds receive special<br />

favours and preferential treatment, so<br />

their ranks grow steadily. The following<br />

package can be applied to nearly<br />

any set of statistics in this chapter.<br />

StatiSticS: add flaw Dark Secret<br />

(Informant), +2 ranks Stealth<br />

(Sneak)<br />

agent templ ates<br />

Far more insidious than his spies<br />

are Saruman’s agents, who use pow-<br />

ers of persuasion and other, less subtle<br />

means to do his bidding. While<br />

spies observe and gather information,<br />

agents influence and subvert those<br />

who Saruman deems troublesome.<br />

Assassins of the<br />

White Hand<br />

Even Saruman cannot always rely<br />

on persuasion, and he must occasionally<br />

smite rivals from afar with<br />

subtlety, instigating an untimely<br />

death or accident to prevent further<br />

obstruction. To handle these matters,<br />

Saruman has trained several Halforcs<br />

(both standard Half-orcs and<br />

some Dûr-edain) in assassination.<br />

These assassins employ subtle poisons,<br />

keen blades, or even foul magic<br />

in the pursuit of their craft.<br />

aDvancementS: +10<br />

StatiSticS: add <strong>order</strong> ability<br />

Treacherous Blow; add elite <strong>order</strong><br />

spy; add <strong>order</strong> ability Poisoner; add<br />

edges Fell-handed 2 (Men), Quickdraw,<br />

Wary; add flaw Dark Secret<br />

(Assassin of the White Hand);<br />

+4 ranks Armed Combat: Blades<br />

(Short Sword), +1 ranks Climb,<br />

+2 ranks Conceal (Hide Weapon),<br />

+2 ranks Guise, +2 ranks Observe<br />

(Spot), +4 ranks Persuade (Fast<br />

Talk), +4 ranks Ranged Combat:<br />

Bows (Shortbow), +1 rank Run,<br />

+4 ranks Stealth (Shadow); +1<br />

Nimbleness<br />

equiPment: Nondescript clothing,<br />

masterwork dagger, shortbow, various<br />

currencies, area maps, various<br />

poisons (see page 246 of the core<br />

rulebook)<br />

other unusual guests<br />

The White Hand enjoys a long<br />

reach, and its influence spreads far<br />

and wide. At the Narrator’s discretion,<br />

Isengard may entertain guests<br />

far stranger than Half-orcs and their<br />

ilk. Gold flowed freely between the<br />

Shire and Orthanc, and Saruman’s<br />

agents proliferated in Bree and elsewhere.<br />

While establishing these<br />

<strong>bon</strong> <strong>olivier</strong> (<strong>order</strong> <strong>#42065</strong>) 8

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