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bon olivier (order #42065) 83.114.187.4 - Fan Modules - Free

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power however, he dammed the Isen<br />

near Orthanc, diverting much of its<br />

flow, reducing the current at the fords<br />

to a mere trickle and eliminating the<br />

river as a viable defence against invasions<br />

from the west.<br />

t h e p i l l a r o f t h e<br />

w h i t e h a n d<br />

‘It was black; and set upon it was a<br />

great stone, carved and painted in the<br />

likeness of a long White Hand.<br />

Its finger pointed north.’<br />

— The Two Towers<br />

After his renunciation of the<br />

White Council in TA 2953, Saruman<br />

adopted the heraldic emblem of a<br />

white hand on a field of black. His<br />

armies carry banners bearing the<br />

symbol, which is also emblazoned on<br />

their shields and helmets. The most<br />

prominent and permanent display<br />

of this device takes the form of a<br />

great pillar of black stone carved in<br />

the likeness of a hand and painted<br />

white. Its finger angles northward,<br />

toward the gates of Isengard, some<br />

five leagues beyond.<br />

Some have speculated that<br />

Saruman has a subtle connection<br />

with the pillar, enabling him to sense<br />

the presence of any who pass within<br />

some distance—ten miles, many<br />

guess—of the structure, thereby<br />

alerting him to unwanted visitors<br />

in his land. This belief is true in a<br />

certain respect. Whenever any being<br />

of power comes within four leagues<br />

of the Pillar of the White Hand,<br />

Saruman may automatically make<br />

a free Observe (Sense Power) test<br />

to detect the being’s presence. In<br />

essence, the Pillar acts as the<br />

emanation point of a powerful<br />

form of the Sense Power spell,<br />

with a range of four leagues. The<br />

difficulty of the Observe test varies<br />

based on the target’s power as listed<br />

on Table 7.4: Sense Power Difficulty<br />

on page 186 of the core rulebook.<br />

e a st e r n o u t p o st<br />

o f t h e w h i t e h a n d<br />

Along the eastern edge of the<br />

Wizard’s Vale, near the point where the<br />

south-eastern spur of Methedras comes<br />

to an end, Saruman has established a<br />

small garrison. The outpost consists<br />

of a barracks, a training ground, and a<br />

short and hastily constructed tower.<br />

3<br />

Nan Curunír<br />

At any given time, nearly 100 Orcs,<br />

Uruks, Half-orcs, and Dunlending<br />

Hill-men work and train at the eastern<br />

outpost, which is commanded<br />

by three especially cruel Uruk-hai<br />

Captains who report directly to Móg,<br />

Saruman’s General of Arms. As each<br />

group becomes more skilled in the<br />

ways of hand-to-hand combat and<br />

more disciplined in the ways of waging<br />

war, they are rotated out and replaced<br />

by a new group from Isengard. If ever<br />

the Men of Rohan pass close to the<br />

Eastern Outpost, however, those of<br />

Orc-ancestry are sent into their barracks,<br />

for Saruman does not yet wish<br />

for any outside Nan Curunír to discover<br />

his alliance with dark forces.<br />

In addition to the soldiers stationed<br />

here, about a dozen slaves reside<br />

at the outpost, preparing rank food,<br />

fetching water from streams, washing<br />

down the hillsides, and cleaning the<br />

barracks. The slaves feed the soldiers<br />

by cooking meals over large pits of<br />

fiery embers. While the Uruk captains<br />

are served their meals directly,<br />

the Orcs and Half-orcs must line<br />

up for their ration, a situation that<br />

results in constant shoving matches<br />

and, occasionally, outright brawls.<br />

The main structure of the outpost,<br />

the three-storied watchtower, provides<br />

a good view of the surrounding<br />

area, allowing the Isengarders to spot<br />

travellers up to ten miles away on clear<br />

days. The three-story tower is always<br />

manned, as the lands of Rohan must<br />

ever be watched, for the Horse-lords<br />

are swift upon their steeds and deadly<br />

with their blades. The three interior<br />

levels of the tower house various<br />

supplies, including blankets, torches,<br />

half-rotten grains, Orc-draughts,<br />

rope, weapons (including clubs, Orcdaggers,<br />

spears, Orc-longswords, and<br />

whips), armour (mostly leather with<br />

a few suits of Orc-chainmail and a<br />

dozen large shields) and the like.<br />

The barracks is a fifty by twenty<br />

foot building composed of a single<br />

room crammed with uncomfortable<br />

pallets used as beds. The Uruks<br />

and their trainees sleep here during<br />

<strong>bon</strong> <strong>olivier</strong> (<strong>order</strong> <strong>#42065</strong>) 8

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