bon olivier (order #42065) 83.114.187.4 - Fan Modules - Free
bon olivier (order #42065) 83.114.187.4 - Fan Modules - Free
bon olivier (order #42065) 83.114.187.4 - Fan Modules - Free
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power however, he dammed the Isen<br />
near Orthanc, diverting much of its<br />
flow, reducing the current at the fords<br />
to a mere trickle and eliminating the<br />
river as a viable defence against invasions<br />
from the west.<br />
t h e p i l l a r o f t h e<br />
w h i t e h a n d<br />
‘It was black; and set upon it was a<br />
great stone, carved and painted in the<br />
likeness of a long White Hand.<br />
Its finger pointed north.’<br />
— The Two Towers<br />
After his renunciation of the<br />
White Council in TA 2953, Saruman<br />
adopted the heraldic emblem of a<br />
white hand on a field of black. His<br />
armies carry banners bearing the<br />
symbol, which is also emblazoned on<br />
their shields and helmets. The most<br />
prominent and permanent display<br />
of this device takes the form of a<br />
great pillar of black stone carved in<br />
the likeness of a hand and painted<br />
white. Its finger angles northward,<br />
toward the gates of Isengard, some<br />
five leagues beyond.<br />
Some have speculated that<br />
Saruman has a subtle connection<br />
with the pillar, enabling him to sense<br />
the presence of any who pass within<br />
some distance—ten miles, many<br />
guess—of the structure, thereby<br />
alerting him to unwanted visitors<br />
in his land. This belief is true in a<br />
certain respect. Whenever any being<br />
of power comes within four leagues<br />
of the Pillar of the White Hand,<br />
Saruman may automatically make<br />
a free Observe (Sense Power) test<br />
to detect the being’s presence. In<br />
essence, the Pillar acts as the<br />
emanation point of a powerful<br />
form of the Sense Power spell,<br />
with a range of four leagues. The<br />
difficulty of the Observe test varies<br />
based on the target’s power as listed<br />
on Table 7.4: Sense Power Difficulty<br />
on page 186 of the core rulebook.<br />
e a st e r n o u t p o st<br />
o f t h e w h i t e h a n d<br />
Along the eastern edge of the<br />
Wizard’s Vale, near the point where the<br />
south-eastern spur of Methedras comes<br />
to an end, Saruman has established a<br />
small garrison. The outpost consists<br />
of a barracks, a training ground, and a<br />
short and hastily constructed tower.<br />
3<br />
Nan Curunír<br />
At any given time, nearly 100 Orcs,<br />
Uruks, Half-orcs, and Dunlending<br />
Hill-men work and train at the eastern<br />
outpost, which is commanded<br />
by three especially cruel Uruk-hai<br />
Captains who report directly to Móg,<br />
Saruman’s General of Arms. As each<br />
group becomes more skilled in the<br />
ways of hand-to-hand combat and<br />
more disciplined in the ways of waging<br />
war, they are rotated out and replaced<br />
by a new group from Isengard. If ever<br />
the Men of Rohan pass close to the<br />
Eastern Outpost, however, those of<br />
Orc-ancestry are sent into their barracks,<br />
for Saruman does not yet wish<br />
for any outside Nan Curunír to discover<br />
his alliance with dark forces.<br />
In addition to the soldiers stationed<br />
here, about a dozen slaves reside<br />
at the outpost, preparing rank food,<br />
fetching water from streams, washing<br />
down the hillsides, and cleaning the<br />
barracks. The slaves feed the soldiers<br />
by cooking meals over large pits of<br />
fiery embers. While the Uruk captains<br />
are served their meals directly,<br />
the Orcs and Half-orcs must line<br />
up for their ration, a situation that<br />
results in constant shoving matches<br />
and, occasionally, outright brawls.<br />
The main structure of the outpost,<br />
the three-storied watchtower, provides<br />
a good view of the surrounding<br />
area, allowing the Isengarders to spot<br />
travellers up to ten miles away on clear<br />
days. The three-story tower is always<br />
manned, as the lands of Rohan must<br />
ever be watched, for the Horse-lords<br />
are swift upon their steeds and deadly<br />
with their blades. The three interior<br />
levels of the tower house various<br />
supplies, including blankets, torches,<br />
half-rotten grains, Orc-draughts,<br />
rope, weapons (including clubs, Orcdaggers,<br />
spears, Orc-longswords, and<br />
whips), armour (mostly leather with<br />
a few suits of Orc-chainmail and a<br />
dozen large shields) and the like.<br />
The barracks is a fifty by twenty<br />
foot building composed of a single<br />
room crammed with uncomfortable<br />
pallets used as beds. The Uruks<br />
and their trainees sleep here during<br />
<strong>bon</strong> <strong>olivier</strong> (<strong>order</strong> <strong>#42065</strong>) 8